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“True Names” and Fnoor

Monday, April 19th, 2010

A couple of posts ago, I was writing about “Virtualization.” And my attention was called to “True Names,” a 2008 novella by Benjamin Rosenbaum and Cory Doctorow, about competing layers of VR. You can find “True Names” either online or in print in Lou Anders’ Fast Forward 2 anthology—I don’t like reading long thing on the computer screen, so I actually got a used copy of Fast Forward 2 for about $3. And I read “True Names” this week. And it sets off all kinds of thoughts, as did a comment that Benjamin Rosenbaum made on my initial post.

Spoiler alert—I want to discuss the idea behind the novelette in some detail here, and what I say will give away some of the tale’s surprises. (On the other hand, if you do read this post before the story, you’ll understand the story better.)

The set-up in “True Names” is that we have three competing reality systems: Beebe, Demiurge, and Brobdignag.

(1) Beebe is a videogame-style VR world, where competing agents live inside a computationally generated reality that uses repurposed ordinary matter as its underlying computational engine. To give it a computer sheen, Doctorow and Rosenbaum cast the characters into the form of Unix-style entities called “strategies” and “filters,” and when they split in two they’re said to “fork” (Unix-style). But most of the time the chracters take on a colorful appearance.

(2) The nature of Demiurge was a bit hazier to me—my sense of it was the Demiurge was devoted to preserving, park-like, as much of ordinary reality as possible, although I wasn’t quite clear what computational substrate the Demiurge creature(s) run(s) on. One might suppose that the Demiurge is, as the name suggests, the universal consciousness that exists Hylozoic-style within ordinary reality. The “divinity” that underlies the natural world.

(3) Brobdignag is an omnivorous gray-goo kind of reality that’s eating up all matter and space, converting it into a uniform, distributed computation that I would think of as being a cellular automaton—or CA. A CA, by the way, is a computation arrived at by dividing space up into tiny “cells” and having each cell run exactly the same computation, over and over, in parallel. As computer scientists learned in the 1980s and 1990s, (see the images on my CAPOW page) you can in fact get lovely, emergent patterns in a CA, so the restriction to “simple repeated programs in cells” is in fact no more limiting than are the laws of physics which are, after all, “simple repeated rules at points of space.” Brobdignag is an off-stage menace till the very end of the tale.

The kicker in the story is that the Beebe and Demiurge characters keep discovering that their Beebe or Demiurge “realities” are in fact simulations being run by an opposing camp.

It’s not always easy to discover whether your “reality” is a simulation, and initially the characters believe that, “No inhabitant of an emulation could ever discern the unreality of their simulated universe.” But then the character Paquette finds a rather simple mathematical proof for the so-called Solipsist’s Lemma.

“An emulated being can detect its existence in emulation, and there is a way to find the signature of the emulator in the fabric of the emulation. Specifically, in certain chaotic transformations, a particular set of statistical anomalies indicates the hand of Beebe—another, that of Demiurge.”

But… “The numbers seemed to imply that we were in emulation . . . but not in Beebe, nor in Demiurge. In something else, with characteristics that were exceedingly odd.”


[I haven’t done jack in terms of photography lately, so I’ll be using some images and a video of fnoor-like fractals, for an explanation of them, see my post , ”Cubic Mandelbrots and the Rudy Sets”]

And at the story’s end, the competing Beebe and Demiurge characters learn that the great competition is long over, they’ve been simulations living in Brobdignag all along.

Hegelian that I am, I sense a dialectic triad here. Demiurge, or plain old godly Nature, is the thesis. The antithesis is Beebe, the by-now-ubiquitous-in-SF artificial VR that I railed against in my post, “Fundamental Limits to Virtual Reality” and its follow-up post, “Limits to VR #2: Answers to Comments.” So then, if “True Names” is indeed in dialectic form, the synthesis should be Brobdignag.

How so? We can regard Brobdignag as being the two opposing things at the same time: “natural reality” and “computed reality.” And to some extent this seems to be what Doctorow and Rosenbaum have in mind in their closing pages where we hear a voice from Brobdignag.

“Those little engines—void-eating, gravity-spinning, durable, expanding through the territory of known space—those aren’t us. They’re just what we’re made of. That’s right: we arise in all that complex flocking logic. … We are lucky: we have the gifts of abundance, invulnerability, and effortless cooperation. Let us enjoy them. Let us revel. Let us partake. Let’s get this party started.”

It’s a nice twist although, philosophically speaking, I don’t really see a need for Brobdignag. As I’m always saying, the natural world already is incalculably rich. But my personal opinions are kind of irrelevant here, as we’re talking about an SF story, and about the moves that the authors took to make it work. “True Names” is a good story.

I’m especially intrigued by the Solipsist’s Lemma. When I was working with the Cyberspace project at Autodesk in the 1990s, I used to talk about this notion with John Walker. We were noticing that certain kinds of computational round-off errors would, in time, degrade a virtual physics simulation. Planets, for instance, would move out of their proper orbits. And Walker was saying that maybe there were some weird things in particle physics that indicated that our reality was in fact a slightly shoddy simulation.

I used a variation of Walker’s notion in my transreal, VR, artificial life novel that emerged from my time at Autodesk, The Hacker and the Ants. In my novel, I had the idea of making these simulation errors take on the form of odd-looking inconsistent computer graphical objects that I dubbed fnoor.

Somehow “fnoor” seemed like just the kind of word that my new code-hacker friends like Bill Gosper would come up with. And, God knows, I was seeing plenty of fnoor coming out my initially ineffective attempts to program such simple shapes as dodecahedra. So in The Hacker and the Ants, there’s cracks where some of the “walls” of the VR join up, and inside the cracks are bits of…fnoor. A race of voracious artificially-alive VR ants are hiding inside the fnoor.

The cyberspace crack I found myself in held an odd, drifting piece of geometry, an “impossible” self-reversing figure of the type that graphics hackers call fnoor.

The piece of fnoor was of wildly ambiguous size. Relative to my tiny dimensions, the fnoor first seemed to be the size of my car, but a moment later it loomed as large as the pyramidal Transamerica building… The fnoor was a clump of one-sided plane faces that seemed haphazardly to pop in and out of existence as the clump rotated. The fnoor’s vertices and edges were indexed in such a way that the faces failed to join up in a coherent way. There was no consistent distinction between inside and outside, leading to a complete failure of the conventional cyberspace illusion that you are looking at a perspective view of an object in three-dimensional space.

The rotating fnoor changed size irregularly; at a moment when it looked much bigger than me, I sprang forward and landed on it. I ran across the faces, which flipped out under me. I still had seen no ants. Finally I came to a crazy funhouse-door in the fnoor in the dense angles of the fnoor; I squeezed through it and the fnoor turned into a solid model that lay all around me.

Just recently, before reading “True Names,” I was thinking about revisiting this notion, in fact I’d made an outline for a short story called “Fnoor.” And now “True Names” energizes me, I like how the explicitly worked out the “Solipsist’s Lemma.” Hopefully I’ll get around to writing a longer form of my own story in the next month or two, but for now, here it is in outline form.

“Fnoor”
Point of View: a more or less normal woman who has a crazy mathematician friend.

Setup: The mathenaut zooms in and finds an scary apparition in a high-degree computer graphic, it’s some new kind of fractal that he’s investigating as a kind of retro move. He calls these weird little shapes fnoor.

Twist: He finds the same kind of fnoor in a scanning-tunneling-microscope image.

Flash: He concludes the natural world is generated by an algorithm.

Task: What does the world’s computation run on? His woman friend, the narrator, says that consciousness is the substrate. The mind is the “metal” of the “machine. The mathenaut is okay with this idea, but then he begins wondering what the underlying the consciousness is running on. Are we in a strange loop or in a tower of virtual machines.

Action: So our hero seeks out fnoor in our consciousness—perhaps he starts with the phosphenes you see when you press your closed eyes. And now the mathenaut begins changing the world by changing the operating system of his mind. And thanks to entanglement, everyone else’s world changes too. It’s for real, at one point the mathenaut conjures up a ragged hole in space, a hole the size of a knapsack, and he pushes his hand into it.

Finale: By now his woman friend has left the mathenaut, and he’s trying to get her back. She takes action to stamp out the fnoor. And…[wait for the zinger.]

THE WARE TETRALOGY: Monkey Brain Feast … Southern Style

Wednesday, April 14th, 2010

Updated June 17, 2010. My new book, The Ware Tetralogy is in print!

I originally created this post after revising the early proofs of this Prime Books omnibus, The Ware Tetralogy—consisting of my four novels Software, Wetware, Freeware, and Realware—we’re talking about some 750 pages of phreakadelic cyberpunk goodness here.

I was copy-editing the proofs for next two weeks—they were put together from optical-character-recognition scans of the decades old originals, and the work takes a little care. The tome becomes available in mid June, 2010, dropping from the sky like an engraved plutonium tablet from a low-flying saucer.

Today, just for kicks, here’s a reprint of the classic brain-eating scene from Software, somewhat abridged, Copyright Rudy Rucker (c) 2010.

And, as an extra, I’m also including a podcast of me reading this brain-eating scene from Software, as well as Sta-Hi Mooney’s introduction to the drug merge in Wetware. Click on the icon below to access the podcast via Rudy Rucker Podcasts.

Read on for the brain-eating scene…


[The original Ace cover, and the Avon reprint cover.]

Sta-Hi opened his eyes. His body seemed to have disappeared. He was just a head resting on a round red table. People looking at him. Greasers. And the chick he’d been with last . . .

“Are you awake?” she said with brittle sweetness. She had a black eye.

One of the men at the table shifted in his chair. He wore mirror-shades and had short hair. He had his shirt off. It seemed like another hot day.

The man’s foot scuffed Sta-Hi’s shin. So Sta-Hi had a body after all. It was just that his body was tied up under the table and his head was sticking out through a hole in the table-top. The table was split and had hinges on one side, and a hook-and-eye on the other.

“Y’all want some killah-weed?” drawled one of the men. He had a pimp mustache and a pockmarked face. He wore a chromed tire-chain around his neck with his name in big letters. BERDOO. Also hanging from the chain was a little mesh pouch full of hand-rolled cigarettes.

“Not me,” Sta-Hi said. “I’m high on life.” No one laughed.


[Covers for the British Penguin and Roc editions.]

The big man with no shirt came back across the room. He held five cheap steel spoons. “We really gonna do it, Phil?” the girl with green hair asked him. “We really gonna do it?”

Berdoo passed a krystal-joint to his neighbor, a bald man with half his teeth missing. Exactly half the teeth gone, so that one side of the face was flaccid and caved in, while the other was still fresh and beefy. He took a long hit and picked up the machine that was lying on the table.

“Take the lid off, Haf’N’Haf,” the woman with the black eye urged. “Open the bastard up.”

“We really gonna do it!” the green-haired girl exclaimed, and giggled shrilly. “I ain’t never ate no live brain before!”

“It’s a stuzzy high, Rainbow,” Phil told her. With his fat and his short hair he looked stupid, but his way of speaking was precise and confident. He seemed to be the leader. “This ought to be a good brain, too. Full of chemicals, I imagine.”


[Cover of the Japanese edition.]

Haf’N’Haf seemed to be having some trouble starting the little cutting machine up. It was a variable heat-blade. They were going to cut off the top of Sta-Hi’s skull and eat his brain with those cheap steel spoons. He would be able to watch them . . . at first.

Someone started screaming. Someone tried to stand up, but he was tied too tightly. The variable blade was on now, set at one centimeter. The thickness of the skull.

Sta-Hi threw his head back and forth wildly as Haf’N’Haf leaned towards him. There was no way to read the ruined face’s expression.

“Hold still, damn you!” the woman with the black eye shouted. “It’s no good if we have to knock you out!”


[Covers of the German and Italian editions.]

Sta-Hi didn’t really hear her. His mind had temporarily . . . snapped. He just kept screaming and thrashing his head around. The sound of his shrill voice was like a lattice around him. He tried to weave the lattice thicker.

The little pimp with the tire-chain went and got a towel from the bathroom. He wedged it around Sta-Hi’s neck and under his chin to keep the head steady. Sta-Hi screamed louder, higher.

“Stuff his mayouth,” the green-haired girl cried. “He’s yellin and all.”

“No,” Phil said. “The noise is like . . . part of the trip. Wave with it, baby. The Chinese used to do this to monkeys. It’s so wiggly when you spoon out the speech-centers and the guy’s tongue stops moving. Just all at—” He stopped and the flesh of his face moved in a smile.

Haf’N’Haf leaned forward again. There was a slight smell of singed flesh as the heat-blade dug in over Sta-Hi’s right eyebrow. Attracted by the food smell, the little poodle came stiffly trotting across the room. It tried to hop over the heat-blade’s electric cord, but didn’t quite make it. The plug popped out of the wall.

Haf’N’Haf uttered a muffled, lisping exclamation.


[Covers of the Finnish and Spanish editions.]

“He says git the dog outta here,” Berdoo interpreted. “He don’t think hit’s sanitary with no dawg in here.”

Sta-Hi threw himself upward again, before Haf’N’Haf could get the heat-blade restarted. Anything for time, no matter how pointless. But the vibrating of the table had knocked open the little hook-and-eye latch. The two halves of the table yawned open, and Sta-Hi fell over onto the floor.

His feet were tied together and his hands were tied behind his back. He had time to notice that the people at the table were wearing brightly colored sneakers with alphabets around the edges. The Little Kidders. He’d always thought the newscasters had made them up.

Someone was hammering at the door, harder and harder. Five pairs of kids’ sneakers scampered out of the room. Sta-Hi heard a window open, and then the door splintered. More feet. Shiny black lace-up shoes. Cop shoes.

Art Show Party, Saturday, May 22, 2010

Wednesday, April 7th, 2010

I had two art show parties in the lobby of the Variety Preview Room in the Hobart Building on Market St. in San Francisco. It’s a small space, but it has a bar. Here’s a link to a Google map. It’s not easy to park right there, so you might plan to park in one of the garages a block or two away.

I squeezed in 23 of my recent paintings. Rina Weisman of SF in SF fame is doing a lot to make this happen—thanks, Rina.

The opening party was Friday, April 9, from 6-9 p.m. (We had a nice crowd that night, maybe 70 people. I sold a few books and prints. Thanks for turning out, guys!)

Here’s a video of the pictures after I hung them—a couple of hours before the actual show.

And the closing party on Saturday, May 22, from 6-10 PM, where I’ll also read with author Michael Shea as part of the SF in SF author series. I think the plan is that we’ll party from 6 to 7, have the readings (with breaks) and discussion from 7 to 9, and party a bit more from 9 to 10. Don’t feel like you have to come for the whole thing, but do drop by if you can. I’ll be reading some of the all-time gnarliest scenes from my Ware novels, soon to appear . m My readings will be some of the gnarliest bits from my forthcoming four-novel omnibus Ware Tetralogy. Michael will be reading from his kick-ass new novel, The Extra.

To have some stuff to sell besides paintings, I made a new edition of my book of collected paintings, Better Worlds, with paintings #1 through #66. I ordered twenty-five of them on spec, and I’ll be selling some of them at the parties at about the same price as on Lulu, charging $32 each—only signed and with no shipping charge.

I’m also planning to sell a few prints. This weekend I made about 20 high-quality prints of my paintings, using my new high-end Canon Pixma 9500 ink-jet printer and some classy 13” x 19” Hahnemühle Photo Rag paper. As always, you can also buy the prints online from Imagekind, but the ones I’m selling in person will be signed, and a (slightly) better buy, I’m thinking $29 each for the big ones.

A real bright spot on the art front: I’ve found buyers for the Hylozoic triptych, for Under the Bed, and for Octopus in a Funny Hat. But don’t worry, there will be plenty more pieces on sale at the show, see the price list on my paintings page for what’s currently available.

It would be cool if I could keep inching the art biz upward. Or not. Just painting for fun is okay, too. Whether or not it pays, turning painter seems like a good move for an aging writer. I remember as a teenager being impressed to learn that the geezer-writer Henry Miller was selling his dashed-off-looking paintings. Forget the words, just smear the colors around!

At the show, I’ll be offering my painting, Thirteen Worlds, for sale. Unlike my other works, Thirteen Worlds is also available as a Creative Commons Noncommercial-Share Alike hi-res download, so you can make your own print of this one. Cory Doctorow generously funded this release of Thirteen Worlds, which he’s using as an alternate book cover for his “freemium” story collection With a Little Help .

Retro old coot that I am, I thought I’d sold Cory the painting, and was all set to ship it to him—and he was like, “Oh, my place is too full as it is. Keep the physical object and sell it again. All I really want to buy are the rights to use the image as a cover. And…can you make it a Creative Commons release, too? That fits the theme of my book.” Sure, Cory!

On a completely unrelated note—to allay my pre-show jitters, I dove back into fractal programming for the last couple of days, and I figured out how to draw the quartic and quintic versions of the Julia sets and the Rudy sets. Rather than making a fresh post about this boring-for-most-people news, I just added the new material into my prior post, “The Rudy Sets.”

Freakin’ and a-geekin’!

Virtualization

Sunday, April 4th, 2010

I’ve been thinking about “virtualization” in various senses this week.

First of all, I’ve recently read some SF in which some characters are living (or might be living) in a virtual world that might be a subprocess of our own reality. I’m thinking both of Jonathan Lethem’s brilliant novel Chronic City and of Christopher Shay’s great Flurb story “IntheBeginning.”

Secondly, I’ve been listening to my son, Rudy, Jr., talking about how his and Alex Menendez’s internet company, Monkeybrains, can set up virtual machines for their clients to use as their “servers.” There’s a company called VMware that makes a business of selling virtualization tools.

So you might have two, or five, or more people using one and the same hardware box as their server, but with very little chance of interaction between their virtual machines. Ideally, there’d be no chance of seepage among the virtual machines, but in the real world, there’s always a hack. Rudy and Alex, as “Gods of the Cthonic Multiverse,” can certainly move information from one virtual machine to the other.

Trying to get my old free software programs to run in Windows 7, I discovered that I could download some free VM-style ware from Microsoft that pops up a window that’s running a virtual machine whose operating system is the older platform of Windows XP. And Cellab runs okay in there, and Boppers runs, kind of—except that it crashes a lot. And Chaos doesn’t run at all.

There are two odd things about depending on virtual machines to replicate past conditions. For one, there will inevitably come a time when more layers are necessary. Like in ten years, you might need to run Quibix 13, which runs a virtual machine with Windows 10, which runs a VM with Windows 7, which runs a virtual machine with Windows XP, which runs your legacy program.


[Drawn with Ultra Fractal using latest online rvr.upr params RudyGuadalupe]

And the second odd thing is that the simulations will be imperfect. So get glitches that are kind of like supernatural phenomena. A patch of fractal fuzz, a ripple in the wall, a friend who explodes into angular scraps of computer-graphics “fnoor.”

It might be nice to science-fictionalize a situation where someone is living amid multiple layers of VMs—with crashes and glitches. Of course this theme has been treated before, it’s all been done before, but there’s always the hope of doing it with a little more intelligence and soul.

One path out of the VM stack is to meta-virtualize your ware. That is, you “port” it. You abandon the old shell of code, and excise the soul, the core algorithm, and install that in a new body. That’s what I ended up doing with Chaos last week. I ported my favorite fractal, the Rudy Set, from the moribund Chaos ware into the vigorous younger program Ultra Fractal.

Looked at in another sense when you build a house, you’re making a virtual world for yourself. A place where it’s warm and dry and the bugs and dogs can’t come in. A beaver dam is a virtual world, and so is an anthill.

When my old pal Peter Lamborn Wilson, a.k.a. Hakim Bey, writes about congenial gatherings as “Temporal Autonomous Zones,” he’s writing about virtualization—see his online TAZ article. Sometimes you manage to fall into a scene that’s out of this world. An alternate world to live in, an all-meat VR.

The use of the word “virtual” seems jarring in a physical context, as we think of virtuality as wedded to the notion of immaterial software. But in some sense, matter is a kind of software made up of quantum computations, so lets do go ahead and say that, for instance, a picnic blanket creates a virtual world emulation of a living-room rug.

I’m always trying to break away from the received idea that we need computers for interesting things. Post-chip computation was a big theme in my novels Postsingular and Hylozoic, not that this feature of the books was widely remarked upon. I see chips as a passing fad, like mankind’s earlier obsessions with clockwork, with radiation, or with electricity, or with chemistry/alchemy. Like I always say, a rock is a computer. He that hath ears let him hear.

These days, with no particular writing project in mind, more and more things are spontaneously taking on the look of SF stories. It’s how I see the world, particularly when I don’t have any particular goals in mind.

The other day, I was watching a DVD of a concert movie from 1964, The T.A.M.I. Show , with a very wide range of acts, including, near the end, James Brown followed by the Rolling Stones.

I like and respect the idea of James Brown, but his shows have never actually done much for me—not even when I saw him live at the Louisville State Fairgrounds in 1962, oh my brothers. It’s exciting to see someone acting so weird but, for my taste, Brown was too inner-directed. I always had a sense that he doesn’t actually see the audience. This said, I recognize that many people, such as Thom Metzger, think he’s great—see Metzger’s historically weird 1991 novel Shock Totem (today available for $1.57 on e-Bay) about a guy addicted to shock treatment and James Brown.

The young Mick Jagger and his band follow James Brown in the T.A.M.I. movie, and I’d thought I’d see a similarity in their dance styles. Surely the older man was a kind of role model for the younger. Certainly their shoes are similar. But the Mick of 1964’s dance moves are lackadaisical, quasi-ironic, more like sketches of things he might do. Meta-dance. He’s like the Ultra Fractal port of the Chaos version of the Cubic Mandelbrot set. At the time, many thought Mick inferior to James, but he was in fact doing something different. He was using a new operating system.

What impresses me the most in this performance Mick’s eyes—he’s so alert, watching the audience, the other band members, continually aware of his surroundings, although at certain points he too goes into the chanting trance of the singer.

In one cross-stage shot I could see the big-mama Electronovision cameras they were using to simulcast this concert to movie theaters—as well as to record it for posterity. And here, again, I had an SF feeling. The trope of the new transmission device. For 3D, or maybe for feelies, or telepathy, or matter transmission. But not exactly those old things…something more

I’d like to go to that 1964 T. A. M. I. concert. Suppose we assume that time-travel is impossible. So then, the only way to go to the show is to virtualize the Santa Monica Civic Auditorium of 1964, and worm into that VR. Assume that I want the musicians and the go-go dancers to look exactly like in the film. And maybe I’ll go ahead and have it be in silvery shades of black and white. How do I get there?


[Drawn with Ultra Fractal using latest online rvr.upr params RudyJellyfish]

The traditional way is to plug wires into my brain and jack me into a computer simulation. But—for reasons I’ve discussed before on this blog—I tend to think computer-based VR is never going to be all that convincing. The simulation should be in some sense physical, analog, perhaps based on quantum-computers, like the pocket-universe VRs that Christopher Shea talks about in “IntheBeginning.”

If you’re going physical, there’s no reason to dick around with corny wires in your brain. Make a damned tunnel to a bubble world. That’s the way to do it. I’m going there now. Maybe I’ll catch a buzz with Mick and Terri Garr—she’s the go-go dancer throwing her head around and then doing zombie-moves right behind Chuck Berry.


[Drawn with Ultra Fractal using latest online rvr.upr params RudyStarBranch]

Mick will have, of all people, the plain-jane songstress Leslie Gore on his arm. And we four will bop down to the beach and catch a ride on a chrome-gray UFO. We’ll ride the virtualization into the far future—all the way to 2010.


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