| Summary     In 
                developing Software 
                Engineering and Computer Games and its accompanying 
                software framework I had four broad goals.  
                
                ·   To teach 
                a lively style of object‑oriented software engineering.   
                
                ·   To show how 
                to bring a complete program to the level of a commercial release.   
                
                ·    To 
                provide a “game engine” framework of 
                linked classes for game development.   
                
                ·    To 
                create programs that are interactive, rapidly executing, and visually 
                beautiful.           Software 
                Engineering and Computer Games 
                was originally developed for use as the primary textbook in 
                undergraduate Software Engineering and graduate Software Projects 
                courses in the Department of Computer Science at San Jose State 
                University (SJSU for short).  
                In these classes we cover the topics of Software Engineering 
                in the context of having student teams design and implement computer 
                games.  Depending on the nature of the course, lesser 
                or greater emphasis can be placed on the student projects.      The 
                book is also meant to be suitable for self-study.  
                Readers are encouraged to use the book to create their 
                own games.  Software Engineering and Computer Games is specifically designed so as to allow 
                would-be game developers to get their own games running easily 
                and rapidly.      In 
                order to make it feasible for readers of this book to carry out 
                a game project without getting lost in endless details, I’ve created 
                an open source C++ software framework for developing computer 
                games; this is the “Pop Framework,” with source code available 
                for free download from this website.      As 
                well as working as a software engineering text or as a self-study 
                guide for budding game-developers, Software Engineering and 
                Computer Games can also serve as the text for a course on 
                computer games such as the Computer Game Design and Programming 
                such as the one we have at SJSU.  The idea of having university Computer Science 
                departments teach computer game programming is a fairly new idea.  Software Engineering and Computer Games 
                should serve to show that a course of this nature can be taught 
                in a sound and academically respectable fashion.   |