
My old kind-of friend Frank Shook was in town the other day. He materialized right out of the ether, emanating form a tree fungus. I have a lot about my adventures with him in my “novel” Saucer Wisdom.
Frank was telling me some stuff about teleportation, which fits in with my Hylozoic novel project.

Constraints on Teleportation
In order to keep the world from getting too chaotic, and also not to make things too easy for my characters, Frank suggests constraints on teleportation: No Mass Limit, and Silps Can’t Teleport.
(Mass Limits on Teleportation) On a single teleportation hop, a single person can only move a certain limited amount of mass.
(Not “Everyone” Can Teleport) The power to teleport is limited to certain people or perhaps limited to the human race. Animals, plants, and objects can’t teleport.

Mass Limits on Teleportation
Suppose that on a given hop, a person can only carry along about as much mass as would fit in a suitcase—say twenty kilograms. In PS1, the heaviest things that people teleported were the magic harp and a battlefield backpack-style atomic bomb.
But suppose that a group of people working together can teleport larger things. So if you have a two thousand kilogram pre-fab home to transport, you might need to get a dozen or more people to pitch in.
Make it thirteen, like the Last Supper. One of them flubs—the Judas. And the front porch is lost in the subdimensions. n.

[This week my dear old friend Gregory Gibson visited as well. He’s a dab hand author himself, as well as being an antiquarian maritime book-dealer. He was in town for a book fair under the aegis of his firm Ten Pound Island Books. Greg helped me discover the writing style I call Transrealism; in 1969 this sage suggested, “Suppose you were to write about your real life as if it were science fiction.”]
Not “Everyone” Can Teleport
Can objects teleport? What a mess that would be… I have enough trouble keeping track of my wallet, keys, and glasses without them sunnybucks teleporting themselves. Teleportation for objects seems risky. Think of fire, and of how joyfully the flames hop from branch to branch—wouldn’t fire want to teleport itself from tree to tree? This would be a disaster; the whole planet would go up in the spreading inferno.
How to justify the lack of teleportation by the silps? I’d like a fairly firm reason.
Disinclination. Through the eons, objects have been immobile or, at best, passively mobile—why would they want any kind of new-fangled travel now? Maybe they don’t have desires. Maybe that part is lacking. Maybe, if you don’t reproduce, that whole part of you is eliminated. So then they’d simply be too mellow to teleport. Imbued with Buddhist non-attachment. But I’d like an explanation that’s firmer and more science-like.

Interdiction. Maybe the planetary mind Gaia won’t let objects teleport because if they did it would mess up her ecosystems. That’s a little arbitrary.
Mental Structure. Silp minds differ in essential respects from human minds. Compared to a silp, a human’s methods for producing thoughts is weirdly complex and roundabout. They think via a direct quantum computation with lazy eight memory, we do it via our neurons. Perhaps silps are inherently literal minded and can’t cohere themselves into two alternate views?
But keep in mind that, I’d also prefer than plants and animals don’t teleport. Otherwise the rats and ants would eat everything or—if the vermin use third-party teleportation—all our food would always disappear down into the rat warrens and the ants hives. So let’s suppose there’s something unique about a human-style mind that permits teleportation. The painfully evolved ability to be ambiguous and unsure and self-doubting.

If Objects Teleport…
It could be that, later on, maybe bit by bit, the objects do learn to teleport . Maybe that’s a bad side-effect of the Kang parasitizing our silps’ computations, or of the Rull trying to slime us. The objects get restless and bored—or frightened—and wander around. “Where’s my chair?” “He got bored. Went for a jaunt to Alaska.” “He got scared. He’s at the bottom of the ocean.”
But the Kang or the Rull will, as I mentioned before, mess this up.

Social effects of Teleportation
People can live anywhere they can find a vacant lot to build on.
You could be stealing stuff all the time; not only can you see it via omnividence, you can hop there, grab it and carry it home.
If people can reach out and move objects by teleportation, then no woman’s jewelry is safe. Or your food, guns, sculptures, paintings, furniture, and so on. Criminal gangs like the Beagle Boys could work in concert to whisk away cars or even houses. Does property no longer matter then?
Suppose I wake up and my shoes are gone. A passerby has nicked them, and taken them home. The up side is that I can always locate my stolen shoos and teleport them back home. An ownership revision war.
Another possibility is that I can tell the silp inside a valued object to make itself and the object telepathically invisible by pinching off its connection to the point at infinity router in the eighth dimension. But silps might not like to do this. It’s lonely to be cut off.






























