{"id":5,"date":"2007-01-29T09:33:53","date_gmt":"2007-01-29T17:33:53","guid":{"rendered":"http:\/\/www.rudyrucker.com\/blog\/?p=5"},"modified":"2007-02-24T10:27:44","modified_gmt":"2007-02-24T18:27:44","slug":"ps2-note-6-the-noospheres-of-ps1-and-ps2","status":"publish","type":"post","link":"https:\/\/www.rudyrucker.com\/blog\/2007\/01\/29\/ps2-note-6-the-noospheres-of-ps1-and-ps2\/","title":{"rendered":"PS2 Note #6: The Noospheres of PS1 and PS2."},"content":{"rendered":"<p>I have a really long and intricate post today, so I\u2019m gonna leave it at the top for the most of the week so you can absorb it and comment.  But first, I need to mention that I\u2019ll be reading at <a href=\"http:\/\/www.citylights.com\/events.html\" target=\"_blank\">City Lights<\/a> in North Beach on Wednesday, January 31st at 7 pm.  As their announcment puts it:  \u201cLegendary novelist, mathematician, computer scientist, and cyberpunk innovator visits City Lights for an evening of readings, conversation, and synchronicity in action.\u201d\u009d  I\u2019ll try and podcast it.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/californiaartist.jpg\" \/><\/p>\n<p>[\u201cCalifornia Artist\u201d\u009d sculpture by Robert Arneson.  This was one of the first works of art I saw when I moved out here 20 years ago.  Note that the artist\u2019s head is empty; those \u201cmirrorshades\u201d\u009d are black holes.  It\u2019s like the artist is saying, \u201cYeah, we\u2019re flaky in California.  You got a problem with that?\u201d\u009d]<\/p>\n<p>I recently turned in a novel called <em>Postsingular<\/em>, or PS1 for short, and now I\u2019m working on a sequel called PS2.  Last week I was calling the new novel <em>After Everything Woke Up<\/em>, but today my working title for the new novel is <em>Hylozoic<\/em>, which means \u201crelating to hylozoism,\u201d\u009d where <a href=\"http:\/\/en.wikipedia.org\/wiki\/Hylozoism\" target=\"_blank\">hylozoism<\/a>  is the doctrine that every object is alive.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/manyeyes.jpg\" \/><\/p>\n<p>I\u2019m working on a <a href=\".\/?s=PS2+note\" target=\"_blank\">series of notes<\/a> for ideas for my new book PS2. So far we\u2019ve had<\/p>\n<p><a href=\".\/?m=20070113\" target=\"_blank\">PS2 Note #1: Talking to Objects<\/a>,<\/p>\n<p><a href=\".\/?m=20070122\" target=\"_blank\">PS2 Note #2: Lazy Eight<\/a>,<\/p>\n<p><a href=\".\/?m=20070123\" target=\"_blank\">PS2 Note #3: Omnividence<\/a>,<\/p>\n<p><a href=\".\/?m=20070124\" target=\"_blank\">PS2 Note #4: Telepathy<\/a>,<\/p>\n<p><a href=\".\/?m=20070125\" target=\"_blank\">PS2 Note #5: Hostile Silps<\/a>,<\/p>\n<p>and today\u2019s PS2 Note #6: The Noospheres of PS1 and PS1.  Later, maybe this Friday, I\u2019ll post PS2 Note #7: Teleportation.  And then for PS2 Note #8, I\u2019ll do a post which summarizes some of the comments you readers have made on PS2 Notes 1-7.  This post will be similar in form to the <a href=\".\/?m=20060214\" target=\"_blank\">Postsingular Comments<\/a> post I did last February 14, 2006, when I was getting reader input for some of the ideas for PS1. So go ahead and post some comments on this long note today.  The comments can relate to any of the earlier PS2 Notes as well.<\/p>\n<p>In today\u2019s entry\u2019s title, I\u2019m using the word \u201cnoosphere\u201d\u009d to refer to a planet\u2019s collective forms of mind.  Just as the biosphere includes all living things, or the atmosphere includes all the air, the noosphere includes all the minds on the planet.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/buenav.jpg\" \/><\/p>\n<p><strong>A Pyramid of Mind<\/strong>.<\/p>\n<p>In both PS1 and PS2  I have three levels of intelligence in the natural world.  The pattern is something like a pyramid with a broad base, a tapering hierarchy, and a single point at top.<\/p>\n<p>(<em>Base<\/em>) A low level of ubiquitous entities which store data and carry out processing;<\/p>\n<p>(<em>Hierarchy<\/em>) An extensive medium level containing a successive layers of AIs which first emerge as distributed processes based upon the low level but which then pile higher and higher upon each other.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/rushoe.jpg\" \/><\/p>\n<p>(<em>Top<\/em>) A top level containing a single entity that stores its data in the base level and which incorporates all the mid-level agents that are in the AI hierarchy.  An alternate model is that there are two or three of the highest level entities, and they compete for the allegiances of the mid-level agents and for the base data space.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/niksail.jpg\" \/><\/p>\n<p><strong>The PS1 Pyramid of Nanotech Mind<\/strong><\/p>\n<p>In my recently completed SF novel PS1: <em>Postsingular<\/em>, I implemented the mind pyramid as follows<\/p>\n<p>(<em>PS1 Base<\/em>) The lowest level base consists of uniform hardware units that are molecular computers or nanomachines called <em>orphids<\/em>, each of which has about a gigabyte of memory and a gigaflop of processor power and is roughly as smart as a dog.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/steam.jpg\" \/><\/p>\n<p>(<em>PS1 Hierarchy<\/em>) Emergent lifelike AIs resembling the Belusouv-Zhabotinsky scrolls found in cellular automata.  They\u2019re called beezies.  They act as helpful agents for people, carrying out things like complex and tedious searches for information or simulating and evaluating multiple alternate action scenarios.  Some groups of smaller beezies coalesce into single higher-level beezies, and so on in an upward cascade.<\/p>\n<p>(<em>PS1 Top<\/em>) The so-called Big Pig, a god-like mind that people enjoy tuning in on.  Communing with the Big Pig is something like a mystical experience or a drug trip.  People who become addicted to this are called pigheads.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/skyark.jpg\" \/><\/p>\n<p><strong>The PS2 Pyramid of Natural Mind<\/strong><\/p>\n<p>Now I\u2019ll outline how I plan to realize the mind pyramid in PS2.  Some of my ideas about universal analog computation are \u201cexplained\u201d\u009d in the 2005 video below.  I love putting in these YouTube links!  By the way, you want to click the big transparent arrow you see the video.  If you click elsewhere in the preview image you go to a YouTube page.  And to stop the video you click the pause button.  I know the sound quality is terrible; it\u2019s the Big sur wind blowing across my pocket-sized SONY digital camera.<embed src=http:\/\/www.youtube.com\/v\/XDzzI1XqwyM type=\"application\/x-shockwave-flash\" width=\"425\" height=\"350\"><\/embed><\/object>(<em>PS2 Base<\/em>) Every bit of matter is endowed with endless \u201clazy eight\u201d\u009d memory, and the computational seething of the quantum states provides the processing power.  Using a word made up by the philosopher Leibniz, I call the lowest low level natural minds monads.  Most simply, I can regard a monad as the mind of an elementary particle. (Eventually, but not yet, I\u2019ll need to consider the effect, if any, of lazy eight in <a href=\".\/?m=20060905\" target=\"_blank\">Subdee<\/a>, the subdimensional world below the Planck level.)<\/p>\n<p>(<em>PS2 Hierarchy<\/em>) The monads support higher-level intelligent emergent minds that I will call silps.  An extended large object has a fairly hefty silp mind.  Groups of objects have silps minds as well, as do larger regions: cities, counties, continents.  As with the beezies, we have an upward-mounting hierarchy of silps.<\/p>\n<p>(<em>PS2 Top<\/em>) The top level mind is Gaia, the world-soul of planet Earth.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/missiongod.jpg\" \/><\/p>\n<p>[Graffiti on former ticket kiosk of a closed movie theater on Mission Street. Is that a Mayan god, or what?]<\/p>\n<p><strong>The Transition From PS1 to PS2<\/strong><\/p>\n<p>(<em>Eliminate the orphids<\/em>.)  At the end of PS1, lazy eight is unrolled, and the emerging silps immediately destroy some bad nanomachines called nants.  The silps also destroy the orphids, even though the orphids were relatively benign.  I eliminate the orphids because, applying Occam\u2019s Razor, I don\u2019t want to have two distinct low level ubiquitous computation networks in PS2.  If I have monads, I don\u2019t need orphids.  A second reason to kill off the orphids is that I want to cleanse the world of digital machines.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/25station.jpg\" \/><\/p>\n<p>(<em>The Big Pig survives<\/em>.)  The Big Pig of PS1 manages to port herself or embed herself or somehow come into being within the Gaian mind of PS2.  I require this due to the following considerations.  The Big Pig is very smart and powerful, and if she had wanted to, she would have been able to prevent the lazy eight from coming about.  She could, for instance, have killed Jayjay or the magic harp alien before Jayjay and the harp teamed up to unfurl lazy eight. But, to the contrary, the Big Pig repeatedly said she would be okay with the change, and that it might be a good idea, so evidently she believes she will in some form survive the transition.  Given that she is smart enough to work out very deep consequences, we can assume that she\u2019s correct in her belief that she will survive  Therefore it must be that the Big Pig does indeed survive in some form or another.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/slugboat.jpg\" \/><\/p>\n<p>(<em>Preserve the data from the orphids<\/em>.) In order for the Big Pig to survive, at the very least we have to assume that the data that was in the orphids survives.  I believe that, given the data and enough computational ability, the Big Pig can regenerate herself.  Like a Unix system recompiling itself.  Like a simulated mind called PIG from a Windows machine coming into being on a Mac that\u2019s been fed a PIG data disk.  We\u2019ll suppose that the silps read and store the data that was in the orphid nanomachines.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/pineworm.jpg\" \/><\/p>\n<p>(<em>Wipe out the beezies<\/em>.) In PS1, the Pig sits at the top of the pyramid of the beezie hierarchy, but we can have her sitting upon a silp hierarchy just as well.  Occam\u2019s Razor tells me to wipe out the beezies so as not to have two hierarchies of mid-level minds.<\/p>\n<p>Having absorbed the beezie data and beezie code that was stored in the orphid memories, the silps can in fact emulate beezies.  But they are richer and quirkier than the emulations.  I don\u2019t want the silps to be exactly like the beezies. I don\u2019t want to flinch away from the juicy problem of figuring out how it will feel to do telepathy with brute natural objects and with spirits of place.  I want to teep into objects and locales that are just being themselves. I don\u2019t want to devalue nature by having it taken over by the beezies, which are more like computer-science agents.  I don\u2019t want my awakened objects to be co-opted immediately.  Perhaps later some evil aliens try to co-opt objects, but we don\u2019t want it to happen by default right away.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/shrig.jpg\" \/><\/p>\n<p>This said, the beezies were quite human friendly, much more so than we can expect the silps to be.  So if we lose the beezies then we lose some mental power.  Unless the silps are more helpful than I expect them to be, humans lose much of the intelligence amplification (IA) that they had enjoyed by using beezies as virtual agents.  In any case, humans do still have considerable IA in that they have  omnividence, telepathy, and \u201cmental Google.\u201d\u009d All that\u2019s now missing is the ability to effortlessly conscript beezie mind agents.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/lgpalm.jpg\" \/><\/p>\n<p><strong>Comparing the Noospheres of the Lobrane and the Hibrane<\/strong><\/p>\n<p>In my postsingularity series, I have two parallel worlds, our Lobrane and the another world called the Hibrane.  The Hibrane\u2019s lazy eight unfurled five hundred years earlier than ours.  They never had a need to develop our type of high-tech digital science; in particular, they never had nanomachines. And their local silps were careful to exterminate any nanomachines that we might have brought in when we began traveling there during our relatively brief nanotech era preceding our own lazy eight.<\/p>\n<p>As kind of legacy from our nanotech era, our Gaian mind is somewhat Internet- like.  She inherited the base-level data of the Big Pig, and reconstructed the Big Pig as a kind of interface.  Having absorbed the data and the beezie program routines stored in the former orphids, our silps are fairly personable and adept at communication<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/sfvampires.jpg\" \/><\/p>\n<p>The Hibrane\u2019s native computations are relatively unsophisticated, as is the Hibrane\u2019s planetary mind.  The Hibraners can\u2019t \u201cGoogle\u201d\u009d their objects.  Some of our silps will emigrate to the Hibrane by riding upon humans who travel to there and by then hopping over to Hibrane matter.  But the few silps that we transfer will not be able to carry across the planet-sized data base and code legacy that our orphids and nants created during our nanotech era.<\/p>\n<p>Given that the contemporary Hibraners\u2019 silps are unsophisticated, it has to be that our silps can\u2019t easily upgrade them.  For, due to a bend in the direction of our Lobrane timeline, some of our silps will in fact emigrate to the Hibrane\u2019s past.  If they <em>could <\/em> upgrade those past Hibrane silps, we\u2019d have a time-paradox, given that the Hibrane silps we saw in PS1 were relatively primitive.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/misswire.jpg\" \/><\/p>\n<p><strong>About Silps<\/strong><\/p>\n<p>To the human eye, a rock appears not to be doing much.  But viewed as a quantum computation, the rock is as lively and seething as, say, a small sun.  Up till now I\u2019ve been placing a high premium on visible and human-scale forms of gnarl: wobbling leaves, flowing water and flickering flames.  But now I realize that, if I look at the atomic level, there\u2019s all kinds of stuff going on in a rock.  For instance, in a crude molecular model, a rock is like a zillion atom-balls connected by van-der-Waals-force springs, and we know this kind of compound oscillatory system behaves chaotically.  My point is that even a dull-looking object constraints enough gnarly natural computation to support a sophisticated silp.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/montshell.jpg\" \/><\/p>\n<p>We\u2019ll also have the higher-level silps that are <em>genii loci <\/em>of spirits of place.  Maybe I need a better word for these.  Local silps?<\/p>\n<p>When I decided to have all objects come alive in this novel, I was thinking of, like, Disney or Crumb-style teapots and clocks and spoons and hamburgers and salt shakers, each object an eager little pal.  But we can also have surly silps.  The silps might sometimes be like the peyote-trip vision I had in 1964, of tree branches like evil claws.  (Disney shows this kind of animistic vision too, come to think of it, in scary lost-in-the-forest scenes.) Certainly those spirits of place I saw in the creek bed when I was lost in Big Basin weren\u2019t friendly beezies.  They were, at best, indifferent.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/nikvolley.jpg\" \/><\/p>\n<p><strong>Self-Teleporting Objects? <\/strong><\/p>\n<p>I definitely don\u2019t want objects to be teleporting, at least not for now. But mightn\u2019t an object want to hop around to improve its situation?  Naw, an object computes the same wherever it is.  I want objects to be disinclined to move around.  They\u2019re, like, fully enlightened, each object like a tiny guru on a tiny mat, with no thought of doing anything other than going with the flow.  The higher-level silps <em>can <\/em>move around, but in the style of programs in the web; the high level silps could move simply as information patterns, and wouldn\u2019t need to move the hardware around.<\/p>\n<p>I\u2019m worried about smart fire, though.  If flames teleport, maybe the planet goes up in a firestorm.  Or maybe the smart trees know to bend away from the flames.  Fire and trees chasing each other around\u2026<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/mimiopera.jpg\" \/><\/p>\n<p>If I start out with the objects being mellow and inactive, then this is something that the Kang\u2019s enslavement might interrupt, making objects restless, to very bad effect.  So by making the restriction now, I gain a plot point later on.<\/p>\n<p>The flow could be that (a) the silps start out just as themselves, natural, some of them slightly hostile or at least selfish, some of them friendly, then (b) the Kang can\u2019t get to the high-level silps or to the Big Pig\/Gaia, but they are able to exploit our monads and low-level silps and in this makes silps a bit more awake and discontent, and then (c) after we block the Kang, there is some residual revolutionary fervor in objects and maybe they are teleporting and making trouble.  Maybe the objects march <em>en masse <\/em>against the Kang.  Try finding my glasses <em>then<\/em>!<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/bvtree.jpg\" \/><\/p>\n<p><strong>What About Animals and Plants? <\/strong><\/p>\n<p>It\u2019s natural to think in terms of a great chain of being:<\/p>\n<p>Monads, Silps, Plants and animals, People, Society, Gaia.<\/p>\n<p>How does a human\u2019s or an animal\u2019s old-school mind relate to the silp mind of their enhanced body?  I\u2019d want to see these as merging; wouldn\u2019t like to have the mind-body problem turn into an ongoing debate, with two voices in your head.<\/p>\n<p>I feel like plants should have somewhat richer silp minds than mere stones, but maybe that\u2019s a prejudice.  Might a stone be as heavy a thinker as man?<\/p>\n<p>Will society actually have a group mind now?<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/bechtelshort.jpg\" \/><\/p>\n<p>[I took two photos of a painting by <a target=\"_blank\">Robert Bechtle<\/a> at SF MOMA the other day.  It\u2019s bizarre what the perspective does to your perceptions; from one side the car looks too long, from the other it looks too short.]<\/p>\n<p><strong>Googling the Silps. <\/strong><\/p>\n<p>Thanks to the legacy ware from the orphids and beezies\u2014the data and beezie-code\u2014the silps have the concept of URL addresses and networking, which is convenient if you lose something.  Finally you can \u201cGoogle\u201d\u009d for missing objects.  Certainly I was thinking of this the other day, looking for my lost glasses in the forest floor duff.  In PS2, I\u2019d be able to telepathically find my glasses.  For I know the vibe of my glasses, I can feel them out.  This doesn\u2019t have much to do with the fact the glasses have a memory.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/bechtellong.jpg\" \/><\/p>\n<p><strong>Direct Contact with Silps. <\/strong><\/p>\n<p>What kind of mental contact do I have with silps?<\/p>\n<p>Talking to objects is at the core of what\u2019s important to me.  I had a stab at it in my story, \u201cPanpsychism Proved.\u201d\u009d:  \u201cthe mind she\u2019d linked to was inhuman: dense, taciturn, crystalline, serene, beautiful\u2014\u201d\u009d<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/giantclam.jpg\" \/><\/p>\n<p>Whaddaya say?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have a really long and intricate post today, so I\u2019m gonna leave it at the top for the most of the week so you can absorb it and comment. But first, I need to mention that I\u2019ll be reading at City Lights in North Beach on Wednesday, January 31st at 7 pm. As their [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/5","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/comments?post=5"}],"version-history":[{"count":0,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/5\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/media?parent=5"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/categories?post=5"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/tags?post=5"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}