{"id":4832,"date":"2013-07-27T10:06:46","date_gmt":"2013-07-27T18:06:46","guid":{"rendered":"http:\/\/www.rudyrucker.com\/blog\/?p=4832"},"modified":"2013-08-19T06:23:26","modified_gmt":"2013-08-19T14:23:26","slug":"ux-interview-on-sf-and-user-interfaces-of-the-future","status":"publish","type":"post","link":"https:\/\/www.rudyrucker.com\/blog\/2013\/07\/27\/ux-interview-on-sf-and-user-interfaces-of-the-future\/","title":{"rendered":"Interview: &#8220;User Interfaces of the Future&#8221;"},"content":{"rendered":"<p>The recent issue 13.2, June, 2013 of <em>UX User Experience: The Magazine of the User Experience Professionals Association <\/em>is on the theme SF and user interfaces.  It includes interviews with me and with Bruce Sterling.  You can see the <a target=\"blank\" href=\"http:\/\/www.upassoc.org\/uxmagazine\/issue\/13-2\/\">table of contents <\/a>for free online, but you would have to pay to join the UXPA in order to read the articles online&#8212;and you may want to.<\/p>\n<p>In any case I\u2019m free to publish the interview here myself, minus the UX edits.  By the way, at any time, you can find nearly all of my email interviews in my massive compilation <em><a target=\"blank\" href=\"https:\/\/www.rudyrucker.com\/pdf\/interviewsposted.pdf\">All the Interviews<\/a>, <\/em>which is now up to 382 questions long.  <\/p>\n<p>Anyway, here\u2019s my version of the UX interview, with thanks to <a href=\"http:\/\/en.wikipedia.org\/wiki\/Aaron_Marcus\">Aaron Marcus<\/a> for providing the questions.  (I\u2019ll leave the Q &#038; A numbers intact from my &#8220;All the Interviews&#8221; compilation.)<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images4\/stanasphalt.jpg\"><\/p>\n<p><b>Q 377.  <\/b>You and fellow cyberpunk SF author Bruce Sterling were featured guest speakers in my plenary panel at CHI 1992, &#8220;Sci-Fi at CHI.\u201d\u009d We talked about  computer-human-interface design ideas in science-fiction. How has the SF scene evolved over the twenty years since then?<\/p>\n<p><b>A 377.  <\/b>That was a fun con, Bruce and I shared a room.  You guys had a reception in the Monterey Bay Aquarium.  Bruce and I were so impressed by the tanks of jellyfish that we ended up coauthoring \u201cBig Jelly,\u201d\u009d an SF story about giant flying jellyfish.  You can find the story <a target=\"blank\" href=\"https:\/\/www.rudyrucker.com\/transrealbooks\/completestories\/#_Toc34\">free online <\/a>as a sample of my collection,  <em>Complete Stories<\/em>, distributed via my publishing company, Transreal Books.<\/p>\n<p>I see the eventual SF default as being a future in which every kind of manufactured object has been replaced by a tweaked plant or animal.<\/p>\n<p>\u201cBig Jelly\u201d\u009d was in fact a step towards that future, in that it\u2019s about biotweak tech rather than about silicon machinery.  SF writers ought to be writing a lot of stories about biotech these days, but that hasn\u2019t fully kicked in.  There\u2019s an atavistic drift back to space operas with giant metal ships.  Like writing SF novels about chariots or wooden ships or giant cars.<\/p>\n<p>A different trend is that during the last decade we saw a lot of hype about the so-called Singularity, some of it with a weirdly religious fervor. The concept is that pretty soon AI will strike it rich, and computers will be as smart as humans.  And then we\u2019ll beef up the smart computers with more memory and faster chips, and they\u2019ll design even smarter computers\u2014and we\u2019ll get into one of these exponential growth things. True-believing overweight mouse-potatoes will have their arteries cleaned out by nanomachines, and they\u2019ll upload their minds onto robot bodies\u2014which is actually an idea that dates back to my 1982 novel, <em>Software<\/em>.<\/p>\n<p>The rank and file SF writers were baffled and uneasy about the Singularity, and for awhile they were leery of writing about it.  But then Charles Stross rose to the challenge in his trail-blazing novel, <em>Accelerando<\/em>, and the rest of us piled on. I even wrote a novel called <em><a target=\"blank\" href=\"https:\/\/www.rudyrucker.com\/postsingular\/\">Postsingular<\/a><\/em>, just to leapfrog over the whole thing.  The singularity is SF. We\u2019re telling plausible lies.  <em>Postsingular <\/em>is available in ebook,  paperback, and a free Creative Commons edition.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images4\/stanlobby.jpg\"><\/p>\n<p><b>Q 378.  <\/b>How has your own work changed in terms of user-experience issues, that is, novel ways in which computer-based communication and interaction are imagined and\/or described?<\/p>\n<p>Q 378.  For a number of years I\u2019ve been writing about an interface device that I call an \u201cuvvy,\u201d\u009d which is pronounced to rhyme with \u201clovey-dovey.\u201d\u009d  It\u2019s made of piezoplastic, that is a soft computational plastic.  Thomas Pynchon had a substance like this in his novel, <em>Gravity\u2019s Rainbow<\/em>\u2014he called it imipolex, and I use this word in, for instance, my novel <em>Freeware<\/em>, which is a part of the <em><a target=\"blank\" href=\"https:\/\/www.rudyrucker.com\/wares\/\">Ware Tetralogy<\/a><\/em>, available in ebook, paperback, and in a free Creative Commons edition.<\/p>\n<p>An uvvy sits on the back of your neck and interfaces with your brain via electromagnetic waves interacting with the spinal cord\u2014most users will want to stay away from interface probes that stick into them like wires.  The uvvy functions like a smart phone, but it\u2019s activated by subvocal speech and mental commands.  It sends sounds and images into your brain.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images4\/stankwakmask.jpg\"><\/p>\n<p><b>Q 379.  <\/b>What do you think about how SF movies and television convey user-experience innovations?<\/p>\n<p><b>Q 379.  <\/b>The hoariest media clich\u00c3\u00a9 for user interfaces is the \u201cface on the wall,\u201d\u009d  that is, a TV-screen-like image that\u2019s talking to you.  But even with Skype and FaceTime, people don\u2019t really seem to very interested in videophone communication.<\/p>\n<p>A rich voice signal is more intimate and expresses more.  Speaking of voice, I think the greatest weakness in the current digital smartphone standard is that digital voice isn\u2019t anywhere nearly as rich as analog voice.  Often, to save channel capacity, the signal drops when you\u2019re not talking. I feel the digital audio channel needs to be made several bytes fatter, and it needs to be a continuous connection so that you hear the stage-setting buzz of the background noise and\u2014also very important\u2014the sound of the other person\u2019s breath.<\/p>\n<p>You often see 3D hologram displays being used in movie visualizations, and these can be fun, although they don\u2019t tend to age well.  My favorite media interface scenes are in the 1995 movie <em>Johnny Mnemonic<\/em>, based on a William Gibson story of the same name.  Keanu Reeves does these wonderful Japanese-theater-type hand-jive moves when he\u2019s manipulating his cyberspace interface.  I never understood why this movie wasn\u2019t more popular.<\/p>\n<p>[By the way, in his own interview in <em>UX User Experience<\/em>, Bruce Sterling mentions that there\u2019s a similar\u2014and better-known\u2014use of gestural interface in the more recent film <em>Minority Report<\/em>.]<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images4\/stanroundgrate.jpg\"><\/p>\n<p><b>Q 380.   <\/b>Is there any particular aspect of current interface technology that you feel needs to be changed?<\/p>\n<p><b>Q 380.  <\/b>It\u2019s absurd to see people pecking at their tiny smartphone keyboards.  This is so clearly a bad user interface.  It\u2019s unnatural, error-prone, isolating, and non-ergonomic.<\/p>\n<p>If you\u2019ve learned to touch type\u2014and this should be a mandatory course in every middle school\u2014then you can use a real keyboard without having to look at it.  With a real keyboard, the words flow though your arms and onto the screen.<\/p>\n<p>But there\u2019s currently no good way to have a true keyboard on a smartphone. Sure, you can connect a portable full-size keyboard, but that\u2019s kludgy.  And you can, at least theoretically, have the device project a virtual keyboard onto your table top, but that\u2019s going to have horrible ergonomics.<\/p>\n<p>We need, I think, to take another step along the keyboard-virtualization route and get serious about having the device \u201csee\u201d\u009d the mock-keyboarding twitches of your fingers.  At some point, a more ergonomic set of hand gestures could take hold.  Along these lines, I think of the finger-squeezing interfaces that have been installed in the handle-grips of some experimental bicycles.  Using your eight fingers gives you a byte per squeeze.<\/p>\n<p>A different solution to the smartphone interface is to forget about hand gestures and go for voice recognition, and this technology seems to be maturing.  One problem here is that you\u2019re making noise in public, announcing texts that you might want to keep private. I do a lot of my writing on laptops in coffee shops, and I can\u2019t imagine dictating my stories aloud\u2014including all the corrections. I\u2019d seem like a madman.  Not that the people having cellphone conversations with earphones and dangling mikes don\u2019t already seem dangerously insane. I suppose the next step might be to have the device lip read your subvocal speech, or pick up the vibrations from a throat mike.<\/p>\n<p>I also need to say something about pointing devices\u2014mice, track-balls, and touchpads.  Over time, using any of these devices intensively is hideously damaging to your body\u2014ask any author or programmer.  It\u2019s like a silent, unacknowledged industrial disease that attacks a relatively powerless underclass.  Like black lung used to be for miners.  We\u2019ve seen demos where a computer camera tracks your eye movements and lets you point by looking.  I don\u2019t understand why this feature isn\u2019t being perfected and rushed to market for every desktop, laptop, tablet and smartphone.<\/p>\n<p>With all this said, I have a feeling that there\u2019s some as-yet-unimagined solutions that we\u2019ll be using in twenty or thirty years.  Possibly we\u2019ll get to an uvvy-style direct brain interface.  But for sure we won\u2019t be pecking at smartphone keys and ruining our bodies with computer mice.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images4\/stanserraban.jpg\"><\/p>\n<p><b>Q 381.  <\/b>What kind of user interface are you using in your latest novel <em>Turing and Burroughs<\/em>? <\/p>\n<p><b>A 381.  <\/b>Telepathy.  For me, that\u2019s the gold standard, the interface that we\u2019re really working towards.  At a metaphorical level, telepathy stands for the dream of being perfectly understood by your friends and lovers.  And we\u2019re always getting closer.<\/p>\n<p>Even though we tend to ignore this,  even print is a first step towards telepathy, but time-delayed.  You read this interview and you know what I\u2019m thinking.  The phone is another step.  You\u2019re speaking and listening to someone who\u2019s far away.  Speech is very intimate, very close to the roots of the mind.<\/p>\n<p>An interesting aspect of full telepathy is that you can communicate info in a hyperlink style.  When I have a big image to share, I don\u2019t email the whole image, I simply send a hyperlink to the image\u2019s location, and let the user find the image there.  With telepathy, instead of wrestling some complicated thought pattern into words, you might simply send a trusted friend a \u201chyperlink\u201d\u009d to the location of this thought within your brain.  And possibly they can connect to you and experience the thought as if they\u2019re having it themselves.  Note also that with this style of communication no longer need to break down an image into RGB bytes, nor need you code a thought into words.<\/p>\n<p>I\u2019ve put telepathy into any number of my novels, using all sorts of SFictional gimmicks to make it work.  In <em>Turing and Burroughs<\/em>, my characters experience a communicable biological mutation that makes them sensitive to a certain type of brain-generated wave. Also they can shapeshift into giant slugs and have great beatnik orgies.<\/p>\n<p>As with many of my books, <em><a target=\"blank\" href=\"https:\/\/www.rudyrucker.com\/turingandburroughs\/\">Turing and Burroughs <\/a><\/em>is available in paperback, ebook, and free CC editions.  Putting out my content.  Building my brand.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images4\/sy_rudybitboard.jpg\"><br \/>\n<em>[Photo by Sylvia Rucker]<\/em><\/p>\n<p><b>Q 382.  <\/b>In the movie <em>The Graduate <\/em>(1967), the young hero is urged to focus on the future based on one word: <em>plastics<\/em>. If you were to guide newcomers to the world of the future, what would that one word be?<\/p>\n<p><b>A 382.  <\/b>One word?  <em>Telepathy<\/em>. Or a reasonable facsimile thereof.  At least in terms of user interfaces.<\/p>\n<p>In the tech realm, the answer is surely <em>biotech<\/em>.<\/p>\n<p>And for a creative person trying to make a living, the key word might be <em>disintermediation<\/em>, that is providing your creative content directly to consumers.  Self publishing, in other words.  When you\u2019re distributing things on the web, you want to avoid the various parasitic entities that might leech onto your slim income.<\/p>\n<p>So, regarding the future, I\u2019m suggesting that you be a creative content provider, and that you manage the distribution yourself.  DIY, as the punks used to say.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The recent issue 13.2, June, 2013 of UX User Experience: The Magazine of the User Experience Professionals Association is on the theme SF and user interfaces. It includes interviews with me and with Bruce Sterling. You can see the table of contents for free online, but you would have to pay to join the UXPA [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4832","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/4832","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/comments?post=4832"}],"version-history":[{"count":13,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/4832\/revisions"}],"predecessor-version":[{"id":4868,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/4832\/revisions\/4868"}],"wp:attachment":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/media?parent=4832"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/categories?post=4832"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/tags?post=4832"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}