{"id":483,"date":"2008-01-26T16:38:39","date_gmt":"2008-01-27T00:38:39","guid":{"rendered":"http:\/\/www.rudyrucker.com\/blog\/2008\/01\/26\/talk-for-nasa-virtual-worlds-workshop\/"},"modified":"2008-01-30T21:35:46","modified_gmt":"2008-01-31T05:35:46","slug":"talk-for-nasa-virtual-worlds-workshop","status":"publish","type":"post","link":"https:\/\/www.rudyrucker.com\/blog\/2008\/01\/26\/talk-for-nasa-virtual-worlds-workshop\/","title":{"rendered":"Talk for NASA Virtual Worlds Workshop"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/blimpmeter.jpg\"\/><\/p>\n<p>I learned a few interesting things at the NASA Virtual Worlds conference.  One is the use of &#8220;mixed reality&#8221; to describe situations where you&#8217;re not fully embedded in a virtual reality, but instead have some aspect of cybernetic reality overlaid onto your visual field.  We saw some pictures of a mixed reality Pac-Man game carried out in Singapore, where players wearing goggles saw virtual power pellets on the sidewalks.<\/p>\n<p><object width=\"425\" height=\"373\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/3UhPNUxqaOU&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01&#038;border=1\"><\/param><param name=\"wmode\" value=\"transparent\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/3UhPNUxqaOU&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01&#038;border=1\" type=\"application\/x-shockwave-flash\" wmode=\"transparent\" width=\"425\" height=\"373\"><\/embed><\/object><br \/>\n[This isn&#8217;t the mixed reality Pac Man, instead it&#8217;s a funnier video of guys acting out Pac Man on a Japanese TV show.]<\/p>\n<p>Another thing I learned is that Stephenson&#8217;s word &#8220;metaverse&#8221; has edged out Gibson&#8217;s older word &#8220;cyberspace&#8221; as a word for virtual (or mixed) realities.  Not that the people who talk about &#8220;metaverse&#8221; are particularly thinking about Stephenson&#8217;s <em>Snow Crash<\/em>.  The word&#8217;s taken on a life of it&#8217;s own, usually referring to some kind of <em>shared <\/em>mixed reality.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/blimpanten.jpg\"\/><\/p>\n<p>Speaking of &#8220;metaverse&#8221; there&#8217;s a interesting-sounding conference called <a target=\"blank\" href=\"http:\/\/metaverse.stanford.edu\/\">Metaverse U<\/a> coming up at Stanford on the weekend of Feb 16-17, hosted by the Stanford Humanities Lab. I plan to attend at least part of this, though I won&#8217;t be speaking.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/rudynasa.jpg\"\/><br \/>\n[Photo by Bruce Damer at the NASA Virtual Worlds conference]<\/p>\n<p>The following is what I used on Jan 27, 2008, instead of Powerpoint slides for my talk &#8220;After the Orphidnet&#8221; at a <a target=\"blank\" href=\"http:\/\/amesevents.arc.nasa.gov\/virtual-worlds\/index.php?fuseaction=home.home\">Virtual Worlds conference <\/a>held at the NASA Ames center, in the shadow of the Gothic Blimp Works at Moffet field. (Does anyone but me remember the tabloid East Coast comix zine of that name, ca. 1968?)<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/blimpchalksun.jpg\"\/><\/p>\n<p>Links with info about other speakers can be found at <a target=\"blank\" href=\"http:\/\/pacificrimx.wordpress.com\/2008\/01\/28\/nasa-virtual-world-workshop-speaker-listlinks\/\">Stan Trevena&#8217;s blog<\/a>.<\/p>\n<p>On to the &#8220;slides&#8221; for the talk&#8230;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/hackerandantsnew.jpg\"\/><\/p>\n<p>My first novel about virtual reality, <a target=\"blank\" href=\"http:\/\/www.amazon.com\/dp\/1568582471\/ref=nosim\/?tag=rusbl-20\">The Hacker and the Ants<\/a>, was based on my experiences working as a programmer on the Autodesk Cyberspace project.  <\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/thehackerandtheants.jpg\"\/><\/p>\n<p>In my novel, an artificial life virus takes over the chips that live inside high-definition TVs.  All you can see anymore on television is artificial ants.  My hero is charged with treason.<\/p>\n<p><img decoding=\"async\" src=\" https:\/\/www.rudyrucker.com\/oldhomepage\/images\/hycube.gif\"\/><\/p>\n<p>I like using cyberspace to enter four-dimensional space, and I worked on some<a target=\"blank\" href=\" https:\/\/www.rudyrucker.com\/oldhomepage\/hypercube.htm \"> 4D VR <\/a>models at San Jose state.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/the-perfect-wave_finalflat.jpg\"\/><\/p>\n<p>I\u2019m also interested in highly dynamic virtual realities.  In the January, 2008, <em>Isaac Asimov\u2019s Science Fiction <\/em> magazine, Marc Laidlaw and I have a story, \u201cThe Perfect Wave\u201d\u009d about a VR cave that simulates surf in real time.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/blimpworks.jpg\"\/><\/p>\n<p>I think the reliance on polygon-based cyberspaces might go away.   I like the \u201clocative art\u201d\u009d notion of overlaying computer realities onto the physical world, taking advantage of the GPS grid.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/godrays.jpg\"\/><\/p>\n<p>William Gibson picked up on this in his recent book <em>Spook Country,<\/em> where he says cyberspace has everted, or turned inside out.<\/p>\n<blockquote><p> \u201c\u201d\u02dcAnd once it everts, then there isn\u2019t any cyberspace, is there? There never was, if you want to look at it that way. It was a way we had of looking where we were headed, a direction. With the grid, we\u2019re here. This is the other side of the screen.\u2019\u201d\u009d p. 64. <\/p><\/blockquote>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/saucerwisdom\/images\/big\/8-m.gif \"\/><\/p>\n<p>One SF idea for a reality-based VR is in my novel<em> <a target=\"blank\" href=\"https:\/\/www.rudyrucker.com\/saucerwisdom\">Saucer Wisdom <\/a><\/em>: flying cameras called dragonflies. <\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/postsingularcover.jpg\"\/><\/p>\n<p>In my latest novel, <em><a target=\"blank\" href=\"https:\/\/www.rudyrucker.com\/postsingular\">Postsingular<\/a><\/em>, I talk about carpeting the planet with a GPS grid based on self-reproducing nanomachines called <em>orphids<\/em>.<\/p>\n<blockquote><p> Orphids self-reproduce using nothing but dust floating in the air.  They\u2019re not destructive.  Orphids are territorial; they keep a certain distance from each other.  They\u2019ll cover Earth\u2019s surface, yes, but only down to one or two orphids per square millimeter.  They\u2019re like little surveyors; they make meshes on things. <\/p><\/blockquote>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/islandhodge.jpg\"\/><\/p>\n<blockquote><p>She let herself see the dots on her fingers, dots on her palms, dots all over her skin.  The glowing vertices were connected by faint lines with the lines forming triangles.  A fine mesh of small triangles covered her knuckles; a coarser mesh spanned the back of her hand.  The computational orphidnet was going to have realtime articulated models of everything and everyone.<\/p><\/blockquote>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/vrsunrise.jpg\"\/><\/p>\n<p>=====<\/p>\n<p>The con was co-organized by the dynamic, multiferous, and cheerful <a target=\"blank\" href=\"http:\/\/www.damer.com\">Bruce Damer<\/a>, photo below.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.rudyrucker.com\/blog\/images\/rudydamer.jpg\"\/><br \/>\n[Photo by the husband of the one true SF fan in attendance, who kindly asked me to autograph a book, but whose name I don&#8217;t remember.]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I learned a few interesting things at the NASA Virtual Worlds conference. One is the use of &#8220;mixed reality&#8221; to describe situations where you&#8217;re not fully embedded in a virtual reality, but instead have some aspect of cybernetic reality overlaid onto your visual field. We saw some pictures of a mixed reality Pac-Man game carried [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-483","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/483","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/comments?post=483"}],"version-history":[{"count":0,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/483\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/media?parent=483"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/categories?post=483"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/tags?post=483"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}