{"id":13507,"date":"2021-12-18T21:42:39","date_gmt":"2021-12-19T05:42:39","guid":{"rendered":"http:\/\/www.rudyrucker.com\/blog\/?p=13507"},"modified":"2022-01-01T16:49:07","modified_gmt":"2022-01-02T00:49:07","slug":"heres-to-the-relal-world","status":"publish","type":"post","link":"https:\/\/www.rudyrucker.com\/blog\/2021\/12\/18\/heres-to-the-relal-world\/","title":{"rendered":"Realtiy is NOT a Simulation"},"content":{"rendered":"<p><em>The physical world is not a cheapo simulation on some cruddy computer.<\/em><\/p>\n<p>This is largely a repost of an earlier\u00a0 <a href=\"https:\/\/www.rudyrucker.com\/blog\/2008\/03\/03\/fundamental-limits-to-virtual-reality\/\">entry on my blog<\/a>, called &#8220;Fundamental Limits to Virtual Reality.&#8221; That older post got a lot of hits and comments, and you can read my answers to some of the comments in a<a href=\"https:\/\/www.rudyrucker.com\/blog\/2008\/03\/05\/limits-to-vr-2-answers-to-comments\/\"> follow-up<\/a> to the earlier post.<\/p>\n<p>This new version has some fresh illos and links, and it appears on <a href=\"https:\/\/medium.com\/@rudyrucker\/fundamental-limits-to-digital-worlds-3061d2d459b5\">Medium<\/a> as well.<\/p>\n<hr class=\"section-divider\" \/>\n<p>Musings on whether a virtual reality or a computer generated reality could ever match our real reality.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*ONQqDZ8AkYOF1zjkAP6CNA.jpeg\" width=\"586\" height=\"365\" data-image-id=\"1*ONQqDZ8AkYOF1zjkAP6CNA.jpeg\" data-width=\"642\" data-height=\"400\" \/><\/p>\n<p>I wrote my first version of this essay in 2008, while in Pinedale, Wyoming, visiting my daughter Isabel and doing some cross-country skiing among the aspen trees. The trees have great patterns like eyes on them. Nice examples of a RR \u201creal reality\u201d\u009d richer than any VR \u201cvirtual reality\u201d\u009d we\u2019re ever going to see.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/0*CdlPTxUVoAQjrRGe.jpg\" width=\"602\" height=\"401\" data-image-id=\"0*CdlPTxUVoAQjrRGe.jpg\" data-width=\"800\" data-height=\"533\" \/><\/p>\n<p>In my novel <a href=\"https:\/\/www.rudyrucker.com\/postsingular\/cc_downloads\/postsingular_rudy_rucker.htm\"><em>Postsingular <\/em><\/a>I argued that it\u2019s bogus to talk about porting humanity into a complete virtual model of Earth. Call it \u201cVearth.\u201d\u009d You\u2019d lose a lot. So today I want to explain some of the reasoning behind my claim.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/0*3Hn9_Dj4CLQAf6ou.jpg\" width=\"602\" height=\"221\" data-image-id=\"0*3Hn9_Dj4CLQAf6ou.jpg\" data-width=\"800\" data-height=\"294\" \/><\/p>\n<p>Arguments for Vearth are sometimes start by talking about an imaginary substance dubbed \u201ccomputronium. The word was, I believe coined by two brilliant, eccentric, wild computer scientists <a href=\"https:\/\/www.science.org\/doi\/10.1126\/science.253.5022.856\">Norman Margolis and Tommaso Toffoli <\/a>who designed the so-called CAM boards for running rapid cellualar automata computations in the early 1990s.<\/p>\n<p>I myself as drawn into the Margolis-Toffoli orbit, and I did a lot of work with cellular automata, as described in my <a href=\"https:\/\/www.rudyrucker.com\/nestedscrolls\/sample\/nestedscrolls.html#calibre_link-18\">autobio<\/a>. See also the digital <a href=\"https:\/\/www.fourmilab.ch\/cellab\/\">Cellab <\/a>I worked on with John Walker, and the gnarlier analog <a href=\"https:\/\/www.rudyrucker.com\/capow\/index.html\">CAPOW <\/a>ware I developed with my students at San Jose State.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*tCA3uryFNgVwefmxtTjJJQ.jpeg\" width=\"572\" height=\"370\" data-image-id=\"1*tCA3uryFNgVwefmxtTjJJQ.jpeg\" data-width=\"1023\" data-height=\"661\" \/><\/p>\n<p>One of my favorite SF writers, Charles Stross, wrote a fab postsingular novel In <em>Accelerando<\/em>, where he says computronium is \u201cmatter optimized at the atomic level to support computing.\u201d\u009d<\/p>\n<p>It\u2019s a fun idea to get really literal about it. But I think computronium is a fundamentally spurious concept, an unnecessary detour. Matter, just as it is, carries out outlandishly complex chaotic quantum computations just by sitting around. Matter isn\u2019t dumb. Every particle everywhere everywhen is computing at the maximum possible rate. I think we tend to very seriously undervalue quotidian reality.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*arCI-5BrK31DuWD_5JXw9A.jpeg\" width=\"569\" height=\"450\" data-image-id=\"1*arCI-5BrK31DuWD_5JXw9A.jpeg\" data-width=\"1200\" data-height=\"949\" data-is-featured=\"true\" \/><\/p>\n<p>In an extreme vision\u201d\u0160\u2014\u201d\u0160which is the one I dispatch in chapter one of <a href=\"https:\/\/www.rudyrucker.com\/postsingular\"><em>Postsingular<\/em><\/a>\u201d\u0160\u2014\u201d\u0160Earth is turned into a cloud of computronium which is supposedly going to compute that Vearth or virtual Earth which is even better than the one we started with.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*oWHjMuszwRasfZKYVeZNCA.jpeg\" width=\"570\" height=\"440\" data-image-id=\"1*oWHjMuszwRasfZKYVeZNCA.jpeg\" data-width=\"1200\" data-height=\"926\" \/><\/p>\n<p>This would be like filling in wetlands to make a multiplex theater showing nature movies, clear-cutting a rainforest to make a destination eco-resort, or killing an elephant to whittle its teeth into religious icons of an elephant god.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*Cn2avgn2tYeMhMXanSkdHg.jpeg\" width=\"577\" height=\"385\" data-image-id=\"1*Cn2avgn2tYeMhMXanSkdHg.jpeg\" data-width=\"1200\" data-height=\"801\" \/><\/p>\n<p>Ultrageek advocates of the Vearth scenario like to claim that nothing need be lost when Earth is pulped into computer chips. Supposedly the resulting computronium can run a VR (virtual reality) simulation that\u2019s a perfect match for the old Earth.<\/p>\n<p>As I\u2019ll explain below, this is factually incorrect and, even in priciple, impossible. Before getting into that, I might also ask why someone would passionately <em>want <\/em>to believe that we can be translated from flesh into bits? There\u2019s something ascetic and life-hating about the notion. It\u2019s a bit like a religious belief; one thinks of the old \u201cwork now, get rewarded in heaven\u201d\u009d routine.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/0*M7mDPezScPUiu9f4.jpg\" width=\"576\" height=\"363\" data-image-id=\"0*M7mDPezScPUiu9f4.jpg\" data-width=\"800\" data-height=\"503\" \/><\/p>\n<p>Anyway, let\u2019s get back to my main point, which is that VR isn\u2019t ever going to replace RR (real reality). We know that our present-day videogames and digital movies don\u2019t fully match the richness of the real world. What\u2019s not so well known is that computer science provides strong evicence that no feasible VR can <em>ever <\/em>match nature.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*Ht5Nt_oNBwZJddrHCCWQdQ.jpeg\" width=\"600\" height=\"479\" data-image-id=\"1*Ht5Nt_oNBwZJddrHCCWQdQ.jpeg\" data-width=\"1200\" data-height=\"958\" \/><\/p>\n<p>This is because there are no shortcuts for nature\u2019s computations. Due to a property of the natural world that I call the \u201cprinciple of natural unpredictability,\u201d\u009d fully simulating a bunch of particles for a certain period of time requires a system using about the same number of particles for about the same length of time. Naturally occurring systems don\u2019t allow for drastic shortcuts.<\/p>\n<p>For details see <a href=\"https:\/\/www.rudyrucker.com\/lifebox\">The Lifebox, the Seashell and the Soul<\/a>, or Stephen Wolfram\u2019s revolutionary tome, <em>A New Kind of Science<\/em>\u201d\u0160\u2014\u201d\u0160note that Wolfram prefers to use the phrase \u201ccomputational irreducibility\u201d\u009d instead of \u201cnatural unpredictability\u201d\u009d.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*jNUO516XV-0ZDhwa2gJaoQ.jpeg\" width=\"582\" height=\"440\" data-image-id=\"1*jNUO516XV-0ZDhwa2gJaoQ.jpeg\" data-width=\"1200\" data-height=\"907\" \/><\/p>\n<p>Natural unpredictability means that if you build a computer sim world that\u2019s smaller than the physical world, the sim cuts corners and makes compromises, such as using bitmapped wood-grain and cartoon-style repeating backgrounds. Smallish sim worlds are doomed to be dippy Las Vegas\/Disneyland\/Second Life environments.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*TIvU0PXCHSZgw1ylLL-0jw.jpeg\" width=\"607\" height=\"470\" data-image-id=\"1*TIvU0PXCHSZgw1ylLL-0jw.jpeg\" data-width=\"1200\" data-height=\"929\" \/><\/p>\n<p><em class=\"markup--em markup--figure-em\">In Memory of Michael Blumlein (1948 &#8211; 2019)<\/em><\/p>\n<p>But wait, answer the true-believer ultrageeks, if you <em>do <\/em>smash the whole planet into computronium, you have potentially as much memory and processing power as the intact planet possessed. It\u2019s the same amount of mass, after all. So then we <em>could <\/em>make a fully realistic world-simulating Vearth with no compromises, right?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*0QlIDR69qY7oCGmKRlEwXQ.jpeg\" width=\"574\" height=\"215\" data-image-id=\"1*0QlIDR69qY7oCGmKRlEwXQ.jpeg\" data-width=\"1200\" data-height=\"450\" \/><\/p>\n<p>Wrong. Perhaps you can get the hardware in place, but there\u2019s the vexing issue of software. Something important goes missing when you smash Earth into dust: you lose the information and the embodied software that was embedded in the world\u2019s behaviors. An Earth-amount of matter with no high-level programs running on it is like a powerful new computer with no programs on the hard drive.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*JNGtLkW2WeOd9lPW_SH7qA.jpeg\" width=\"606\" height=\"331\" data-image-id=\"1*JNGtLkW2WeOd9lPW_SH7qA.jpeg\" data-width=\"1200\" data-height=\"655\" \/><\/p>\n<p>Ah, says the VR true believer, what if the nanomachines first copy all the patterns and behaviors embedded in Earth\u2019s biosphere and geology? What if they copy the forms and processes in every blade of grass, in every bacterium, in every pebble, and so on?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/0*V7Ww8XeMpvwPjbN4.jpg\" width=\"627\" height=\"418\" data-image-id=\"0*V7Ww8XeMpvwPjbN4.jpg\" data-width=\"800\" data-height=\"533\" \/><\/p>\n<p>But, come on, if you want to smoothly transform a blade of grass into some nanomachines simulating a blade of grass, then why bother pulverizing the blade of grass at all? After all, any object at all can be viewed as a quantum computation! The blade of grass already is an assemblage of nanomachines emulating a blade of grass. To the extent that you can realize an accurate VR world, the exercise becomes pointless.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/0*MwtW3z_-lIU0Pc1f.jpg\" width=\"627\" height=\"418\" data-image-id=\"0*MwtW3z_-lIU0Pc1f.jpg\" data-width=\"800\" data-height=\"533\" \/><\/p>\n<p>Just as she is, Nature embodies superhuman intelligence. She\u2019s not some piece of crap to tear apart and use up.<\/p>\n<p>But wait\u201d\u0160\u2014\u201d\u0160if you <em>do<\/em> smash the whole planet into computronium, then you have potentially as much memory and processing power as the intact planet possessed. It\u2019s the same amount of mass, after all. So then we <em>could<\/em> make a fully realistic world-simulating Vearth with no compromises, right?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*3n5niSRWHcVCeUb6Dk4_4w.jpeg\" width=\"602\" height=\"451\" data-image-id=\"1*3n5niSRWHcVCeUb6Dk4_4w.jpeg\" data-width=\"1200\" data-height=\"900\" \/><\/p>\n<p>Wrong. Maybe you can get the hardware in place, but there\u2019s the vexing issue of software. Something important goes missing when you smash Earth into dust: you lose the information and the software that was embedded in the world\u2019s behavior. An Earth-amount of matter with no high-level programs running on it is like a potentially human-equivalent robot with no AI software, or, more simply, like a powerful new computer with no programs on the hard drive.<\/p>\n<p>Ah, but what if the nanomachines first copy all the patterns and behaviors embedded in Earth\u2019s biosphere and geology? What if they copy the forms and processes in every blade of grass, in every bacterium, in every pebble\u201d\u0160\u2014\u201d\u0160like Citizen Kane bringing home a European castle that\u2019s been dismantled into portable blocks, or like a foreign tourist taking digital photos of the components of a disassembled California cheeseburger?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*JN2zdI6uGmII1PYevjsG2w.jpeg\" width=\"595\" height=\"397\" data-image-id=\"1*JN2zdI6uGmII1PYevjsG2w.jpeg\" data-width=\"1200\" data-height=\"801\" \/><\/p>\n<p>And, like I already said, if you want to smoothly transmogrify a blade of grass into some nanomachines simulating a blade of grass, then why bother grinding up the blade of grass at all? After all, any object at all can be viewed as a quantum computation! The blade of grass already <em>is<\/em> an assemblage of nanomachines emulating a blade of grass. Nature embodies superhuman intelligence just as she is.<\/p>\n<p>Why am I harping on this? It\u2019s my way of leading up to one of the really wonderful events that I think our future holds: the withering away of digital machines and the coming of truly ubiquitous computation. I call it the Great Awakening.<\/p>\n<p>I predict that eventually we\u2019ll be able to tune in telepathically to nature\u2019s computations. We\u2019ll be able to commune with the souls of stones.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2352\/1*5Zl5_27lg3e_xb1D0ZWtYg.jpeg\" width=\"631\" height=\"863\" data-image-id=\"1*5Zl5_27lg3e_xb1D0ZWtYg.jpeg\" data-width=\"878\" data-height=\"1200\" \/><\/p>\n<p>This \u201cGreat Awakening\u201d\u009d will eliminate nanomachines and digital computers in favor of naturally computing objects. We can suppose that our newly intelligent world will, in fact, take it upon itself to crunch up the digital machines, frugally preserving or porting all of the digital data.<\/p>\n<p>Instead of turning nature into chips, we\u2019ll turn chips into nature.<\/p>\n<hr \/>\n<p>Some of these ideas also appeared in an essay of mine \u201cThe Great Awakeining,\u201d\u009d and you can read the essay free <a href=\"https:\/\/www.rudyrucker.com\/transrealbooks\/collectedessays\/#_Toc38\">online<\/a>. It appeared in<em> Asimov\u2019s SF<\/em> magazine in August, 2008, and in the anthology <em>Year Million<\/em>, edited by Damien Broderick, from Atlas Books in August, 2008.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The physical world is not a cheapo simulation on some cruddy computer. This is largely a repost of an earlier\u00a0 entry on my blog, called &#8220;Fundamental Limits to Virtual Reality.&#8221; That older post got a lot of hits and comments, and you can read my answers to some of the comments in a follow-up to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-13507","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/13507","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/comments?post=13507"}],"version-history":[{"count":11,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/13507\/revisions"}],"predecessor-version":[{"id":13559,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/posts\/13507\/revisions\/13559"}],"wp:attachment":[{"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/media?parent=13507"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/categories?post=13507"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rudyrucker.com\/blog\/wp-json\/wp\/v2\/tags?post=13507"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}