<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: &#8220;Easy As Pie&#8221; in Audio.  Got Bokeh?</title>
	<atom:link href="http://www.rudyrucker.com/blog/2008/05/31/easy-as-pie-in-audio/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rudyrucker.com/blog/2008/05/31/easy-as-pie-in-audio/</link>
	<description></description>
	<pubDate>Sun, 23 Nov 2008 09:54:01 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
		<item>
		<title>By: HAL-1701</title>
		<link>http://www.rudyrucker.com/blog/2008/05/31/easy-as-pie-in-audio/#comment-15445</link>
		<dc:creator>HAL-1701</dc:creator>
		<pubDate>Wed, 04 Jun 2008 08:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/05/31/easy-as-pie-in-audio/#comment-15445</guid>
		<description>hmm so the terms Kata and Ana are not entirely obscure in certain subworlds:

i just now fynded a game that features 
a '10 degree of freedom interface' to a 4D world:  'adanaxis'.

the game, demo, and 'tesseract trainer' (in OSX and windos):
http://www.mushware.com/portal.php?page=4

context:
http://www.halfbakery.com/idea/Kata_2fAna_20Alter-Dimension_20Games

relevance to 'bokeh' metaphorics:
when "focusing in" from a 4D awareness to a 3D (locus), (the focus locus), one gets a kind of fuzzy fanout around the 3D world of interest.  viz the 'redshift' in deepsky measurements:  a 'bokeh' field that is similar to having a thin depth of field.  the 4D surround gets "blurry" as space "widens".

quote from 'halfbakery':  
"If the 4th dimension can be expressed mathematically then a PC shouldn't have too much trouble *calculating* it, you mean. Rendering is quite something different. Although... Maybe kata should be a kind of fading overlay of the object in one color (say green), and ana in another color (say red). This would limit how far you could "look" in those directions, just as much as your 3D eye is limited. Shimmering would be optional." (!!) (!!!)</description>
		<content:encoded><![CDATA[<p>hmm so the terms Kata and Ana are not entirely obscure in certain subworlds:</p>
<p>i just now fynded a game that features<br />
a &#8216;10 degree of freedom interface&#8217; to a 4D world:  &#8216;adanaxis&#8217;.</p>
<p>the game, demo, and &#8216;tesseract trainer&#8217; (in OSX and windos):<br />
<a href="http://www.mushware.com/portal.php?page=4" rel="nofollow">http://www.mushware.com/portal.php?page=4</a></p>
<p>context:<br />
<a href="http://www.halfbakery.com/idea/Kata_2fAna_20Alter-Dimension_20Games" rel="nofollow">http://www.halfbakery.com/idea/Kata_2fAna_20Alter-Dimension_20Games</a></p>
<p>relevance to &#8216;bokeh&#8217; metaphorics:<br />
when &#8220;focusing in&#8221; from a 4D awareness to a 3D (locus), (the focus locus), one gets a kind of fuzzy fanout around the 3D world of interest.  viz the &#8216;redshift&#8217; in deepsky measurements:  a &#8216;bokeh&#8217; field that is similar to having a thin depth of field.  the 4D surround gets &#8220;blurry&#8221; as space &#8220;widens&#8221;.</p>
<p>quote from &#8216;halfbakery&#8217;:<br />
&#8220;If the 4th dimension can be expressed mathematically then a PC shouldn&#8217;t have too much trouble *calculating* it, you mean. Rendering is quite something different. Although&#8230; Maybe kata should be a kind of fading overlay of the object in one color (say green), and ana in another color (say red). This would limit how far you could &#8220;look&#8221; in those directions, just as much as your 3D eye is limited. Shimmering would be optional.&#8221; (!!) (!!!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve H</title>
		<link>http://www.rudyrucker.com/blog/2008/05/31/easy-as-pie-in-audio/#comment-15355</link>
		<dc:creator>Steve H</dc:creator>
		<pubDate>Mon, 02 Jun 2008 15:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/05/31/easy-as-pie-in-audio/#comment-15355</guid>
		<description>Rudy, would you suspect you were in a simulated world if the Bokeh wasn't good? A bokeh short story might be inevitable now.</description>
		<content:encoded><![CDATA[<p>Rudy, would you suspect you were in a simulated world if the Bokeh wasn&#8217;t good? A bokeh short story might be inevitable now.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
