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	<title>Comments on: Fundamental Limits to Virtual Reality</title>
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	<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fundamental-limits-to-virtual-reality</link>
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		<title>By: Rudy</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-30250</link>
		<dc:creator>Rudy</dc:creator>
		<pubDate>Wed, 19 Oct 2011 15:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-30250</guid>
		<description>Serese, I think it&#039;s fine if you use some of my pix with credit on the Pinedale site.  An honor! But send do me an email about this for my records, listing the pix you want to use.  If you Google &quot;email rudy rucker&quot; you can find my address.</description>
		<content:encoded><![CDATA[<p>Serese, I think it&#8217;s fine if you use some of my pix with credit on the Pinedale site.  An honor! But send do me an email about this for my records, listing the pix you want to use.  If you Google &#8220;email rudy rucker&#8221; you can find my address.</p>
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		<title>By: PTTC</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-30248</link>
		<dc:creator>PTTC</dc:creator>
		<pubDate>Wed, 19 Oct 2011 15:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-30248</guid>
		<description>Wondering if we can use some of your photos on our website, you will be credited.

Thanks,

Serese Kudar, Marketing Director</description>
		<content:encoded><![CDATA[<p>Wondering if we can use some of your photos on our website, you will be credited.</p>
<p>Thanks,</p>
<p>Serese Kudar, Marketing Director</p>
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		<title>By: Victim Of The Ambient Morality</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-22322</link>
		<dc:creator>Victim Of The Ambient Morality</dc:creator>
		<pubDate>Sun, 18 Jul 2010 18:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-22322</guid>
		<description>Nice, Blog, Rudy.
But doesn&#039;t the Bekenstein bound imply that there are limitations to &#039;real Reality&#039; as well ?
There are upper limits on entropy and information. Add the odd notion that black hole entropy is proportional to the surface area and not to its volume. 
Are Space and Time &#039;grainy&#039; ? This could mean we are living in a Holographic Universe, and this could be a simulation as well, even though this is not nescesarily the same as VR.
Maybe Google the &#039;Simulation Argument&#039; by Nick Bostrom.</description>
		<content:encoded><![CDATA[<p>Nice, Blog, Rudy.<br />
But doesn&#8217;t the Bekenstein bound imply that there are limitations to &#8216;real Reality&#8217; as well ?<br />
There are upper limits on entropy and information. Add the odd notion that black hole entropy is proportional to the surface area and not to its volume.<br />
Are Space and Time &#8216;grainy&#8217; ? This could mean we are living in a Holographic Universe, and this could be a simulation as well, even though this is not nescesarily the same as VR.<br />
Maybe Google the &#8216;Simulation Argument&#8217; by Nick Bostrom.</p>
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		<title>By: Nollid001</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-22143</link>
		<dc:creator>Nollid001</dc:creator>
		<pubDate>Mon, 05 Jul 2010 20:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-22143</guid>
		<description>One thought on this that I don&#039;t think has been mentioned is the application of VR need not be a recreation of our reality at all.  Consider the idea of you live you&#039;re whole life in rR, providing a high level of intellectual assistance to it.  You find yourself at the end of  (in a natural sense) and are given the choice of a true death, thus embarking on down the path of the unknown, or, living on as a scanned simulation of yourself.  You&#039;re payment for this choice is to live on, being little more than a source for those in the real world to consult at their leisure, for their needs, never getting more of an experience in post-life than what they choose to add, subtract or change for their entertainment.  You&#039;re life becomes their sitcom, fantasy, horror, or soap opera.  So it&#039;s your choice; death or purgatory.</description>
		<content:encoded><![CDATA[<p>One thought on this that I don&#8217;t think has been mentioned is the application of VR need not be a recreation of our reality at all.  Consider the idea of you live you&#8217;re whole life in rR, providing a high level of intellectual assistance to it.  You find yourself at the end of  (in a natural sense) and are given the choice of a true death, thus embarking on down the path of the unknown, or, living on as a scanned simulation of yourself.  You&#8217;re payment for this choice is to live on, being little more than a source for those in the real world to consult at their leisure, for their needs, never getting more of an experience in post-life than what they choose to add, subtract or change for their entertainment.  You&#8217;re life becomes their sitcom, fantasy, horror, or soap opera.  So it&#8217;s your choice; death or purgatory.</p>
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		<title>By: Motion Simulations</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-20348</link>
		<dc:creator>Motion Simulations</dc:creator>
		<pubDate>Mon, 24 Aug 2009 20:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-20348</guid>
		<description>The post and the following comments here compose a fantastic discussion about a very difficult subject.  I think it is happenings like this that makes blog far more interesting than they would otherwise be without such interesting exchanges.   It is tough to envision just what virtual reality technology will continue to change into--it will undoubtedly get better and better at simulations--but whether or not it can fully &#039;replace&#039; what already exists is quite a different story altogether.</description>
		<content:encoded><![CDATA[<p>The post and the following comments here compose a fantastic discussion about a very difficult subject.  I think it is happenings like this that makes blog far more interesting than they would otherwise be without such interesting exchanges.   It is tough to envision just what virtual reality technology will continue to change into&#8211;it will undoubtedly get better and better at simulations&#8211;but whether or not it can fully &#8216;replace&#8217; what already exists is quite a different story altogether.</p>
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		<title>By: Giulio Prisco</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-18824</link>
		<dc:creator>Giulio Prisco</dc:creator>
		<pubDate>Wed, 18 Feb 2009 11:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-18824</guid>
		<description>Re &quot;Just as she is, Nature embodies superhuman intelligence. She’s not some piece of crap to tear apart and use up.&quot;

Well, nature is certainly not some piece of crap to tear apart and use up, but it is not either something to mystically revere. I would never tear apart and use up some parts of nature like my friends or my doggy, but have no objections to doing so with other parts or nature. Building a house, and also cooking a meal now that I think of it, are examples of tearing apart some part of nature and using it up.</description>
		<content:encoded><![CDATA[<p>Re &#8220;Just as she is, Nature embodies superhuman intelligence. She’s not some piece of crap to tear apart and use up.&#8221;</p>
<p>Well, nature is certainly not some piece of crap to tear apart and use up, but it is not either something to mystically revere. I would never tear apart and use up some parts of nature like my friends or my doggy, but have no objections to doing so with other parts or nature. Building a house, and also cooking a meal now that I think of it, are examples of tearing apart some part of nature and using it up.</p>
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		<title>By: Giulio Prisco</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-18823</link>
		<dc:creator>Giulio Prisco</dc:creator>
		<pubDate>Wed, 18 Feb 2009 11:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-18823</guid>
		<description>Rudy - of course I agree with &quot;But, come on, if you want to smoothly transform a blade of grass into some nanomachines simulating a blade of grass, then why bother pulverizing the blade of grass at all?&quot;. But I would certainly consider transforming the blade of grass into some nanomachines simulating something else, like maybe a virtual heaven where I can have a few thousands subjective years of fun with the proverbial 70 virgins, or a few thousands subjective years of fun doing something else.</description>
		<content:encoded><![CDATA[<p>Rudy &#8211; of course I agree with &#8220;But, come on, if you want to smoothly transform a blade of grass into some nanomachines simulating a blade of grass, then why bother pulverizing the blade of grass at all?&#8221;. But I would certainly consider transforming the blade of grass into some nanomachines simulating something else, like maybe a virtual heaven where I can have a few thousands subjective years of fun with the proverbial 70 virgins, or a few thousands subjective years of fun doing something else.</p>
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		<title>By: Virtual world watcher</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-16594</link>
		<dc:creator>Virtual world watcher</dc:creator>
		<pubDate>Mon, 06 Oct 2008 03:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-16594</guid>
		<description>A very good blog post if I may say, I do understand you are impressed by the scenery and landscape, textures of the real world with all their details. Yes at the moment the virtual world doesn&#039;t allow such detail but as technology evolves things will change on this aspect and will start to look more realistic which is the goal of many virtual platforms I think. We can already see how the first &quot;mirror worlds&quot; start making their entry just with the goal of reflect the real world as much as possible as they can in the virtual world. Your impressive snow landscape will become possible in a few years from now inside a simulation enviroment.</description>
		<content:encoded><![CDATA[<p>A very good blog post if I may say, I do understand you are impressed by the scenery and landscape, textures of the real world with all their details. Yes at the moment the virtual world doesn&#8217;t allow such detail but as technology evolves things will change on this aspect and will start to look more realistic which is the goal of many virtual platforms I think. We can already see how the first &#8220;mirror worlds&#8221; start making their entry just with the goal of reflect the real world as much as possible as they can in the virtual world. Your impressive snow landscape will become possible in a few years from now inside a simulation enviroment.</p>
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		<title>By: We Are VR</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-16496</link>
		<dc:creator>We Are VR</dc:creator>
		<pubDate>Mon, 22 Sep 2008 07:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-16496</guid>
		<description>I&#039;m new to this topic and Virtual Reality in general, so please bear with me.  I haven&#039;t read the author&#039;s books or all of this blog but in haste I&#039;ll just jump to my inquiries: 

Could it not be possible to create virtual subatomic particles that function at least remotely similarly to real life subatomic particles?  Could not the Hadron Collider give us the necessary clues to finally understanding the mysteries of the atom enough to transfer the physical atom into a virtual earth atom?  If so, our software engineers could recreate earth and all or a portion of its geology and evolution from scratch by tinckering with virtual elements.  Now that we have a genome handy and can map the entire human DNA, could we not produce a virtual baby that accurately resembles a real life baby and grows and lives according to its virtual genetic programming acting according to its virtual environment?  
BTW, I recently read an article speaking about the possibility of building supercomputers that are built out into the sea and use seawater to cool them and to generate the electricity to power them.  Pretty fascinating stuff! 

Like I said, I am completely new to VR.  Any constructive feedback would be appreciated.</description>
		<content:encoded><![CDATA[<p>I&#8217;m new to this topic and Virtual Reality in general, so please bear with me.  I haven&#8217;t read the author&#8217;s books or all of this blog but in haste I&#8217;ll just jump to my inquiries: </p>
<p>Could it not be possible to create virtual subatomic particles that function at least remotely similarly to real life subatomic particles?  Could not the Hadron Collider give us the necessary clues to finally understanding the mysteries of the atom enough to transfer the physical atom into a virtual earth atom?  If so, our software engineers could recreate earth and all or a portion of its geology and evolution from scratch by tinckering with virtual elements.  Now that we have a genome handy and can map the entire human DNA, could we not produce a virtual baby that accurately resembles a real life baby and grows and lives according to its virtual genetic programming acting according to its virtual environment?<br />
BTW, I recently read an article speaking about the possibility of building supercomputers that are built out into the sea and use seawater to cool them and to generate the electricity to power them.  Pretty fascinating stuff! </p>
<p>Like I said, I am completely new to VR.  Any constructive feedback would be appreciated.</p>
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		<title>By: Steve H</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-1/#comment-14945</link>
		<dc:creator>Steve H</dc:creator>
		<pubDate>Fri, 23 May 2008 21:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-14945</guid>
		<description>I second that emotion! Stross is not only the autopope, but the autoprophet. IMHO he should take longer writing the books, but obviously he&#039;s busting to write the next one and the next one, which is also good. Rudy has better characters, but then Stross is young. Relatively young. Younger than me, anyway. Where does he get off being so damn good anyway, the whippersnapper?</description>
		<content:encoded><![CDATA[<p>I second that emotion! Stross is not only the autopope, but the autoprophet. IMHO he should take longer writing the books, but obviously he&#8217;s busting to write the next one and the next one, which is also good. Rudy has better characters, but then Stross is young. Relatively young. Younger than me, anyway. Where does he get off being so damn good anyway, the whippersnapper?</p>
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