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	<title>Comments on: Fundamental Limits to Virtual Reality</title>
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	<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/</link>
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		<title>By: Motion Simulations</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-20348</link>
		<dc:creator>Motion Simulations</dc:creator>
		<pubDate>Mon, 24 Aug 2009 20:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-20348</guid>
		<description>The post and the following comments here compose a fantastic discussion about a very difficult subject.  I think it is happenings like this that makes blog far more interesting than they would otherwise be without such interesting exchanges.   It is tough to envision just what virtual reality technology will continue to change into--it will undoubtedly get better and better at simulations--but whether or not it can fully &#039;replace&#039; what already exists is quite a different story altogether.</description>
		<content:encoded><![CDATA[<p>The post and the following comments here compose a fantastic discussion about a very difficult subject.  I think it is happenings like this that makes blog far more interesting than they would otherwise be without such interesting exchanges.   It is tough to envision just what virtual reality technology will continue to change into&#8211;it will undoubtedly get better and better at simulations&#8211;but whether or not it can fully &#8216;replace&#8217; what already exists is quite a different story altogether.</p>
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		<title>By: Giulio Prisco</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-18824</link>
		<dc:creator>Giulio Prisco</dc:creator>
		<pubDate>Wed, 18 Feb 2009 11:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-18824</guid>
		<description>Re &quot;Just as she is, Nature embodies superhuman intelligence. She’s not some piece of crap to tear apart and use up.&quot;

Well, nature is certainly not some piece of crap to tear apart and use up, but it is not either something to mystically revere. I would never tear apart and use up some parts of nature like my friends or my doggy, but have no objections to doing so with other parts or nature. Building a house, and also cooking a meal now that I think of it, are examples of tearing apart some part of nature and using it up.</description>
		<content:encoded><![CDATA[<p>Re &#8220;Just as she is, Nature embodies superhuman intelligence. She’s not some piece of crap to tear apart and use up.&#8221;</p>
<p>Well, nature is certainly not some piece of crap to tear apart and use up, but it is not either something to mystically revere. I would never tear apart and use up some parts of nature like my friends or my doggy, but have no objections to doing so with other parts or nature. Building a house, and also cooking a meal now that I think of it, are examples of tearing apart some part of nature and using it up.</p>
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		<title>By: Giulio Prisco</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-18823</link>
		<dc:creator>Giulio Prisco</dc:creator>
		<pubDate>Wed, 18 Feb 2009 11:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-18823</guid>
		<description>Rudy - of course I agree with &quot;But, come on, if you want to smoothly transform a blade of grass into some nanomachines simulating a blade of grass, then why bother pulverizing the blade of grass at all?&quot;. But I would certainly consider transforming the blade of grass into some nanomachines simulating something else, like maybe a virtual heaven where I can have a few thousands subjective years of fun with the proverbial 70 virgins, or a few thousands subjective years of fun doing something else.</description>
		<content:encoded><![CDATA[<p>Rudy &#8211; of course I agree with &#8220;But, come on, if you want to smoothly transform a blade of grass into some nanomachines simulating a blade of grass, then why bother pulverizing the blade of grass at all?&#8221;. But I would certainly consider transforming the blade of grass into some nanomachines simulating something else, like maybe a virtual heaven where I can have a few thousands subjective years of fun with the proverbial 70 virgins, or a few thousands subjective years of fun doing something else.</p>
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		<title>By: Virtual world watcher</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-16594</link>
		<dc:creator>Virtual world watcher</dc:creator>
		<pubDate>Mon, 06 Oct 2008 03:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-16594</guid>
		<description>A very good blog post if I may say, I do understand you are impressed by the scenery and landscape, textures of the real world with all their details. Yes at the moment the virtual world doesn&#039;t allow such detail but as technology evolves things will change on this aspect and will start to look more realistic which is the goal of many virtual platforms I think. We can already see how the first &quot;mirror worlds&quot; start making their entry just with the goal of reflect the real world as much as possible as they can in the virtual world. Your impressive snow landscape will become possible in a few years from now inside a simulation enviroment.</description>
		<content:encoded><![CDATA[<p>A very good blog post if I may say, I do understand you are impressed by the scenery and landscape, textures of the real world with all their details. Yes at the moment the virtual world doesn&#8217;t allow such detail but as technology evolves things will change on this aspect and will start to look more realistic which is the goal of many virtual platforms I think. We can already see how the first &#8220;mirror worlds&#8221; start making their entry just with the goal of reflect the real world as much as possible as they can in the virtual world. Your impressive snow landscape will become possible in a few years from now inside a simulation enviroment.</p>
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		<title>By: We Are VR</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-16496</link>
		<dc:creator>We Are VR</dc:creator>
		<pubDate>Mon, 22 Sep 2008 07:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-16496</guid>
		<description>I&#039;m new to this topic and Virtual Reality in general, so please bear with me.  I haven&#039;t read the author&#039;s books or all of this blog but in haste I&#039;ll just jump to my inquiries: 

Could it not be possible to create virtual subatomic particles that function at least remotely similarly to real life subatomic particles?  Could not the Hadron Collider give us the necessary clues to finally understanding the mysteries of the atom enough to transfer the physical atom into a virtual earth atom?  If so, our software engineers could recreate earth and all or a portion of its geology and evolution from scratch by tinckering with virtual elements.  Now that we have a genome handy and can map the entire human DNA, could we not produce a virtual baby that accurately resembles a real life baby and grows and lives according to its virtual genetic programming acting according to its virtual environment?  
BTW, I recently read an article speaking about the possibility of building supercomputers that are built out into the sea and use seawater to cool them and to generate the electricity to power them.  Pretty fascinating stuff! 

Like I said, I am completely new to VR.  Any constructive feedback would be appreciated.</description>
		<content:encoded><![CDATA[<p>I&#8217;m new to this topic and Virtual Reality in general, so please bear with me.  I haven&#8217;t read the author&#8217;s books or all of this blog but in haste I&#8217;ll just jump to my inquiries: </p>
<p>Could it not be possible to create virtual subatomic particles that function at least remotely similarly to real life subatomic particles?  Could not the Hadron Collider give us the necessary clues to finally understanding the mysteries of the atom enough to transfer the physical atom into a virtual earth atom?  If so, our software engineers could recreate earth and all or a portion of its geology and evolution from scratch by tinckering with virtual elements.  Now that we have a genome handy and can map the entire human DNA, could we not produce a virtual baby that accurately resembles a real life baby and grows and lives according to its virtual genetic programming acting according to its virtual environment?<br />
BTW, I recently read an article speaking about the possibility of building supercomputers that are built out into the sea and use seawater to cool them and to generate the electricity to power them.  Pretty fascinating stuff! </p>
<p>Like I said, I am completely new to VR.  Any constructive feedback would be appreciated.</p>
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		<title>By: Steve H</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-14945</link>
		<dc:creator>Steve H</dc:creator>
		<pubDate>Fri, 23 May 2008 21:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-14945</guid>
		<description>I second that emotion! Stross is not only the autopope, but the autoprophet. IMHO he should take longer writing the books, but obviously he&#039;s busting to write the next one and the next one, which is also good. Rudy has better characters, but then Stross is young. Relatively young. Younger than me, anyway. Where does he get off being so damn good anyway, the whippersnapper?</description>
		<content:encoded><![CDATA[<p>I second that emotion! Stross is not only the autopope, but the autoprophet. IMHO he should take longer writing the books, but obviously he&#8217;s busting to write the next one and the next one, which is also good. Rudy has better characters, but then Stross is young. Relatively young. Younger than me, anyway. Where does he get off being so damn good anyway, the whippersnapper?</p>
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		<title>By: Rudy</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-14944</link>
		<dc:creator>Rudy</dc:creator>
		<pubDate>Fri, 23 May 2008 17:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-14944</guid>
		<description>Charles Stross is one of my favorite writers, and it was  his magnificent ACCELERANDO that set me down the path of writing POSTSINGULAR and HYLOZOIC.  The fact that Charlie&#039;s work goaded me into criticizing some of the things that his CHARACTERS do is by no means a criticism of the AUTHOR&#039;s thought and his writing.</description>
		<content:encoded><![CDATA[<p>Charles Stross is one of my favorite writers, and it was  his magnificent ACCELERANDO that set me down the path of writing POSTSINGULAR and HYLOZOIC.  The fact that Charlie&#8217;s work goaded me into criticizing some of the things that his CHARACTERS do is by no means a criticism of the AUTHOR&#8217;s thought and his writing.</p>
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		<title>By: Aaron</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-14915</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 23 May 2008 03:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-14915</guid>
		<description>Well, that&#039;s comforting to know, I just finished a C++ class myself, still a newcomer, though. Anyway, I suppose the vote&#039;s still out on what our future will be (and always will be, likely, which is the reason why all SF writers, myself included, are only liars with varying degrees of deftness.)

Other than that, I&#039;ve seen it raised earlier that we may opt for all sorts of other things then a canned reality. What we could achieve in a world where we can write the rules has fewer limits than you may imply, even if the limit on definition and clarity is a major one. 

Though I do acknowledge true reality is likely going to persist and be desireable. We may, however, see a similar situation in the game vs. reality relationship many people have these days.

Anyway, I&#039;m going to wrap up by saying I think Stross isn&#039;t a bad writer. I was a big fan of Atrocity Archives and somewhat of Accelerando. I suppose we can poke holes in his work or anyone else&#039;s but we might as well be barking our way up fog. SF is more than anything about conjecture.

So I suppose I&#039;m more interested in new conjecture and not as much in defacing Stross&#039; work or anyone else&#039;s. The best way to deal with a concept that seems hackneyed is to dilute it with new ones. Let&#039;s show the fantasy boysd we still have some steam! :P</description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s comforting to know, I just finished a C++ class myself, still a newcomer, though. Anyway, I suppose the vote&#8217;s still out on what our future will be (and always will be, likely, which is the reason why all SF writers, myself included, are only liars with varying degrees of deftness.)</p>
<p>Other than that, I&#8217;ve seen it raised earlier that we may opt for all sorts of other things then a canned reality. What we could achieve in a world where we can write the rules has fewer limits than you may imply, even if the limit on definition and clarity is a major one. </p>
<p>Though I do acknowledge true reality is likely going to persist and be desireable. We may, however, see a similar situation in the game vs. reality relationship many people have these days.</p>
<p>Anyway, I&#8217;m going to wrap up by saying I think Stross isn&#8217;t a bad writer. I was a big fan of Atrocity Archives and somewhat of Accelerando. I suppose we can poke holes in his work or anyone else&#8217;s but we might as well be barking our way up fog. SF is more than anything about conjecture.</p>
<p>So I suppose I&#8217;m more interested in new conjecture and not as much in defacing Stross&#8217; work or anyone else&#8217;s. The best way to deal with a concept that seems hackneyed is to dilute it with new ones. Let&#8217;s show the fantasy boysd we still have some steam! <img src='http://www.rudyrucker.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Rudy</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-14858</link>
		<dc:creator>Rudy</dc:creator>
		<pubDate>Wed, 21 May 2008 22:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-14858</guid>
		<description>Aaron: Certainly I&#039;m all for sensory amplification via cyborg devices.

My point is that we are continually carrying out reality-entangled quantum computations, far richer than anything that can be done on any digital machines in the near future---and that it&#039;s a mistake to put too much mental energy into the digital machines around us both because they are somewhat feeble and because, viewed in the light of the history of technology, digital computation will most likely be utterly outmoded in a couple of hundred years.  This isn&#039;t &quot;pretentious,&quot; it&#039;s a philosophical, scientific, and historical fact about the world we live in.

As far as I know, I didn&#039;t call YOU an ultrageek, although if you want to take the word personally, feel free to adopt it as a banner.  Having worked as a C++ programmer, I certainly have an ultrageek side myself.</description>
		<content:encoded><![CDATA[<p>Aaron: Certainly I&#8217;m all for sensory amplification via cyborg devices.</p>
<p>My point is that we are continually carrying out reality-entangled quantum computations, far richer than anything that can be done on any digital machines in the near future&#8212;and that it&#8217;s a mistake to put too much mental energy into the digital machines around us both because they are somewhat feeble and because, viewed in the light of the history of technology, digital computation will most likely be utterly outmoded in a couple of hundred years.  This isn&#8217;t &#8220;pretentious,&#8221; it&#8217;s a philosophical, scientific, and historical fact about the world we live in.</p>
<p>As far as I know, I didn&#8217;t call YOU an ultrageek, although if you want to take the word personally, feel free to adopt it as a banner.  Having worked as a C++ programmer, I certainly have an ultrageek side myself.</p>
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		<title>By: Aaron</title>
		<link>http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/comment-page-2/#comment-14833</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 20 May 2008 23:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rudyrucker.com/blog/2008/03/03/fundamental-limits-to-virtual-reality/#comment-14833</guid>
		<description>First off, I&#039;d like to jsut say that I&#039;d likely qualify as a singulitarian. This is mostly because of subjects I write about That said, these are beutiful &#039;shots, I say this because I can&#039;t get enough of experiencing things. However, I also subscribe to more Kantian concepts of reality; My reality isn&#039;t yours and vice versa. I have 20/100 vision (terrible) but my vision doesn&#039;t seem blurry to me. I can hear my name in conversation from across the house, but I don&#039;t know what someone elses &#039;bad&#039; hearing sonds like.

I&#039;m trying to imply that &#039;reality&#039; is a unique result of our own sensory intake. To say that it is &#039;more real&#039; than what a computer can give is pretentious. That is because it implies we&#039;d try to simulate the intangible concept of reality. We can only see an incredibly small band in the electromagnetic spectrum, our minds work in 3 dimensions (many leading theories clock in over a dozen) and we think blindingly slow. 

Assuming reality is a dynamic, malleable thing (hypothetically, so I don&#039;t get rebuked right off the bat because of conflicting views) it could expand into something truly posthuman. We could see the solar winds, feel the weather systems of an entire continent, memorize the exact makeup of a single blade of grass. We don&#039;t wholly experience reality as is, simply by taking things for granted and the like. To say we have &quot;Real Reality&quot; right now seems to me very pretentious and shortsighted.

So anyway, no worries, not trying to wage war here, I just like debate. However, I distaste being typecast as an &quot;ultrageek.&quot; Buzz terms are definitely not a way to win over the opposite party. So, anyway, I know this is out of date, but I read it, so I&#039;m making my two cents about it known aswell.</description>
		<content:encoded><![CDATA[<p>First off, I&#8217;d like to jsut say that I&#8217;d likely qualify as a singulitarian. This is mostly because of subjects I write about That said, these are beutiful &#8217;shots, I say this because I can&#8217;t get enough of experiencing things. However, I also subscribe to more Kantian concepts of reality; My reality isn&#8217;t yours and vice versa. I have 20/100 vision (terrible) but my vision doesn&#8217;t seem blurry to me. I can hear my name in conversation from across the house, but I don&#8217;t know what someone elses &#8216;bad&#8217; hearing sonds like.</p>
<p>I&#8217;m trying to imply that &#8216;reality&#8217; is a unique result of our own sensory intake. To say that it is &#8216;more real&#8217; than what a computer can give is pretentious. That is because it implies we&#8217;d try to simulate the intangible concept of reality. We can only see an incredibly small band in the electromagnetic spectrum, our minds work in 3 dimensions (many leading theories clock in over a dozen) and we think blindingly slow. </p>
<p>Assuming reality is a dynamic, malleable thing (hypothetically, so I don&#8217;t get rebuked right off the bat because of conflicting views) it could expand into something truly posthuman. We could see the solar winds, feel the weather systems of an entire continent, memorize the exact makeup of a single blade of grass. We don&#8217;t wholly experience reality as is, simply by taking things for granted and the like. To say we have &#8220;Real Reality&#8221; right now seems to me very pretentious and shortsighted.</p>
<p>So anyway, no worries, not trying to wage war here, I just like debate. However, I distaste being typecast as an &#8220;ultrageek.&#8221; Buzz terms are definitely not a way to win over the opposite party. So, anyway, I know this is out of date, but I read it, so I&#8217;m making my two cents about it known aswell.</p>
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